First came Connor, then Markus. Finally, with Quantic Dream revealing the third of its Detroit leads, Kara, we thought it the best time to look back on the tech demo that sparked the android revolution. Five years after its creation, we asked David Cage to revisit Kara, offering his commentary to the demo, and in this exclusive story, offer his insight into the evolving technology that has defined Quantic Dream’s games
When we released a short video called “Kara” in 2011, we never imagined where it would take us. Initially just a tech demo, the story of this female android wanting to be free moved millions of people online and won an award at the LA Short Festival — a first for a short based on a game engine.
Since then, I tried to imagine what happened to Kara after she left the factory. I had to imagine a world, our world in 20 years – the city of Detroit reborn thanks to the android industry.
After reintroducing the character of Kara at Paris Games Week two years ago, and revealing Connor in our first gameplay footage at E3 2016, we are thrilled to return to E3 for the unveiling of our third and final playable character: Markus.
After our announcement at Paris Games Week last summer, we are very excited to be at E3 to show you more about our next title Detroit: Become Human! Today, we debuted a new trailer based on in-game footage, and we wanted to tell you a little bit more about the story of Detroit and an update on the game.
Hi everyone. Some of you might remember a PS3 tech demo called Kara that we released in 2012. It was about an android who discovered she could feel emotions and appeared to be sentient. Many people were deeply moved by this character and felt empathy for this character who just wanted to live. But everyone had the same question: what happens to Kara when she leaves the factory?
When we started working on PS4, the question of the next short film arose. What could we do this time? What new field should we explore? Of course we were going to have a new next-gen graphic engine that would significantly improve the graphic quality. Of course we were going to try to push back the limits of performance capture, a technique that we are beginning to master after one year of intensive shooting for Beyond.
So far this year, we’ve put a lot of focus on BEYOND: Two Souls’ cinematic presentation and powerfully emotional storytelling – we’ve revealed Willem Dafoe as Ellen Page’s co-star, debuted a beautifully cinematic story trailer, and even revealed a full scene from the game at Tribeca Film Festival to show you just how groundbreaking BEYOND: Two Souls aims to be. The “Interactive Drama” genre is a bit of a unique concept though, and one of the consistent questions we’ve received from those of you who missed out on experiencing Heavy Rain is: “BEYOND looks like it has a fantastic story, but how does it play?!”
Greetings! Yesterday was my first time at San Diego Comic-Con and I was amazed at the people I saw! What costumes! It’s great to see so many people embracing their passion.
After such an amazing E3, I was lucky enough to come here to speak to some incredible supporters of the game in a panel hosted by IGN’s Greg Miller. Joining me was the lovely and talented Ellen Page, who we are very lucky to have playing BEYOND‘s main character, Jodie Holmes. We had a great discussion about how we are combining the latest in performance capture technology and amazing acting talent in the hopes of creating a truly unique and emotional experience for all of you to enjoy. We were also happy to reveal additional talented cast members, Kadeem Hardison and Eric Winter, experienced actors who you may have seen both on TV and film.
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