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Dev on Dev: The Witness, Obduction Creators Trade Notes

Posted by on Aug 24, 2017

Hi, everyone! Justin at PlayStation.Blog invited me to help celebrate the upcoming PS4 release of Cyan’s game Obduction by doing a question-and-answer session with Rand Miller, CEO and lead designer of the game. I have been playing Rand’s games since the 1990s, and Myst and Riven were both huge influences on The Witness. I felt like this was a good opportunity to ask some serious design questions, so here goes!

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The Witness is Out Now on PS4

Posted by on Jan 26, 2016

You can download The Witness on PlayStation Store right now. It’s been a long road to get here and we have worked very hard to make the best game we can. It is the best thing I have ever worked on, and being able to put it out in the world, it’s a good feeling.

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Meet the Voice Actors of The Witness

Posted by on Jan 14, 2016

The Witness deliberately riffs on several traditional elements of game design, and one of those elements is the classic audio log, where you are wandering along and you find a recording that was placed there by someone before.

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The Witness Launches on PS4 January 26, 2016

Posted by on Sep 17, 2015

We finally know the release date for The Witness: it’s January 26, 2016. That’s about four months from now, and it will be a very busy four months as we work hard to make the game the absolute best we can.

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The Witness on PS4: New Development Details

Posted by on May 14, 2014

The Witness is a game where you explore an abandoned island and solve puzzles. We’ve been working on this game for a long time (It’s been more than five years since I began working on it, myself! The rest of the team joined at various times after that.). We don’t know the release date yet; it’s still officially “when it’s done,” but these days “when it’s done” is getting closer and closer.

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The Witness on PS4: Tiny Details in a Very Big World

Posted by on Oct 16, 2013

The Witness takes place on an island full of puzzles. The island is an open world; you can go anywhere you want, and the game does not try to force you into a linear path. For the past couple of years, we have had the island mostly built in a gameplay sense, and we were trying it out, moving things around, developing location concepts, tweaking puzzles. At this point, most of that stuff is figured out, so we are now going through all the areas of the island and detailing them.

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The Witness on PS4: Conversations with Creators

Posted by on May 23, 2013

It’s been a few months since our last post on PlayStation.Blog, so I think it’s a nice time to let people know how the game is coming along. If you haven’t heard about The Witness, it is a game about exploration and puzzle-solving in an open world.

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The Witness: An Open-World Puzzle Game on PlayStation 4

Posted by on Feb 20, 2013


We, Thekla, Inc., are a small independent development team located in San Francisco, California, USA. Our current project is a game called The Witness, where you explore a mysterious island and solve puzzles. Thematically, it’s a game about epiphany, that leap your mind makes when you instantly go from confusion to understanding.

The game takes place in an open world, so that you can go wherever you want.

For a puzzle game, this is nice, because it means we can include real puzzles that challenge and surprise you. In a linear game, if you get stuck on a puzzle, you are usually just stuck unless you look up the answer; this is why many linear games shy away from puzzles with non-obvious solutions.

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