Author Archive

Happy Holidays From the Velocity 2X Team

Posted by on Dec 19, 2014

Oh boy, we cannot wait for Christmas! First off, we need the rest! It’s been a manic few years as our tiny little team has developed and published nine – NINE – PlayStation games since 2010. Starting with Coconut Dodge on PS Minis and most recently Velocity 2X on PS4 and PS Vita, it’s been a non-stop bullet train of excitement!

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Velocity 2X and the Element of Surprise (Spoilers Ahead!)

Posted by on Sep 23, 2014

Hi folks, James from FuturLab back again one last time to share our secret to creating a great sequel!

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How to Teledash to the Top of the Velocity 2X Leaderboards

Posted by on Sep 09, 2014

Hi folks, James & Hussain here to intensify competition on the Velocity 2X leaderboards by revealing our expert tips!

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Velocity 2X Out Today on PS4, PS Vita

Posted by on Sep 02, 2014

A few weeks ago I came on here and told you all that I believed Velocity 2X was a game-of-the-year-winner. Today I’m going to explain precisely why I believe that is the case!

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Velocity 2X Launches on PS4, PS Vita September 2nd

Posted by on Aug 05, 2014

Hi folks,

I’m just gonna put this out there: Velocity 2X is a game-of-the-year winner.

“WUT?!” “This?…no way” “…looks indie man”… “NO WAY!”…

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New Velocity 2X Trailer and Update: So Far, So Good!

Posted by on Feb 07, 2014

Hi folks. Today I’m here to reveal a brand new video showing alpha footage of Velocity 2X; to talk through some of the things we’ve been working towards; and to outline what we’re going to be adding next!

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Velocity Ultra Out Today on PS3

Posted by on Nov 12, 2013

I’m excited to say that the multiple award-winning Velocity Ultra is available today on the mighty PlayStation 3 for just $7.49!

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Velocity 2X on PS4: Learning From Gamers Like You

Posted by on Oct 08, 2013

Hey folks. We had such a good time showcasing Velocity 2X at the Eurogamer Expo, we’d like to share our experience with you!

First of all, we managed to find the courage to jump on stage to talk about Velocity 2X in a Developer Session. For those who missed it, we talked about how we’ve approached making a PS Minis game desirable for PS4.

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