Author Archive

SingStar Out Now on PS4, PS3

Posted by on Nov 03, 2014

The newly revamped version of SingStar is releasing today for PlayStation 4 and PlayStation 3 and is now available to download for free from the PlayStation Store. This new, redesigned digital version of SingStar lets consumers customize their in-game song choices with the purchase of individual songs for $1.49 or song packs containing 5 songs for $6.99 (purchase of in-game content is required for gameplay).

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SingStar on PS4, PS3: Out Soon, New Features Detailed

Posted by on Oct 15, 2014

The brand new SingStar will be released on PS4 and PS3 in less than two weeks’ time, and we’re very excited to get it in to all SingStar players’ hands! Not only have we given the game an awesome interface overhaul, there are also tons of cool new features that I want to tell you about in a bit more detail.

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SingStar Debuts on PS4 October 28th

Posted by on Sep 22, 2014

Hi everyone! As you may remember, this year we announced that we were bringing a revamped digital version of SingStar to PS4 Well, I’m very excited to share with you that the new addition to the SingStar franchise will be coming out on October 28th. The wait is over!

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PlayStation Vita Pets Coming on June 3rd

Posted by on Apr 02, 2014

We are very excited to announce that we will be releasing PlayStation Vita Pets exclusively for PS Vita. PlayStation Vita Pets is no ordinary pet game! The team at Spiral House set out to make something that was more than just a pet sim – we wanted to make something that felt like a real game, with characters, fun and adventure, so that’s exactly what we did.

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New Titles for the Wonderbook Library Arriving November 12th

Posted by on Oct 31, 2013

This holiday, a brand new line up of titles will come to the augmented reality experience, Wonderbook. With its unique and immersive features, Wonderbook lets you live in the stories you love.

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Video: The Art and Design of Diggs Nightcrawler

Posted by on May 23, 2013

Our starting point for the game was Wonderbook itself, and it was from here that we arrived at a bookworm hero, a city made of books and cast of characters from fiction. We also knew from day one that we wanted Wonderbook to be the key method of interaction, and so the physical nature of the book was intrinsic to the design of the game.

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