Author Archive

Horizon Zero Dawn: On Questing, Story, and a New Hero

Posted by on Feb 03, 2017

Since its initial creative pitch in 2010 until weeks before its launch, Horizon Zero Dawn has inspired awe in those that see it. We’ve spent more than a decade building the Killzone franchise, and now Horizon Zero Dawn marks an entirely new journey for us.

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Horizon Zero Dawn Trailer Reveals New Friends and Foes

Posted by on Jan 11, 2017

To date, Horizon’s trailers have offered glimpses of the game’s majestic, post-post-apocalyptic world and awe-inspiring machines. There’s a lot we’ve yet to show, but we’re starting the new year with a big new trailer that focuses on yet another threat for Aloy to face.

The video likewise affords glimpses of some of the allies who may join Aloy’s cause, from the mighty to the mysterious.

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RIGS Mechanized Combat League: Winter Season Update

Posted by on Dec 19, 2016

Exciting news for all you RIGS pilots out there: tomorrow, December 20, we’ll be kicking off the Winter Season Update!

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Rigs Mechanized Combat League: New Rigs & Arena Coming in December Update

Posted by on Nov 17, 2016

Rigs Mechanized Combat League has been out for a month, and we’re delighted with the response from players. Your words of praise, excitement, and encouragement have been absolutely wonderful. In turn, we have some wonderful news for you!

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Rigs Mechanized Combat League: Abilities Are Essential

Posted by on Sep 23, 2016

Over the course of this week we’ve shown you a lot of exciting information about our upcoming arena-based shooter for PlayStation VR. We’ve acquainted you with the powerful Rigs chassis types, each one of them able — if used correctly — to turn the tide in your favor.

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Going Global: The Stadiums of Rigs Mechanized Combat League

Posted by on Sep 22, 2016

There are only a few weeks left until Rigs Mechanized Combat League launches alongside PlayStation VR! We can’t wait for you to climb into the virtual cockpit of your first Rig and start learning the ins and outs of every arena. We put a lot of care into creating diverse, well-readable environments for Rigs’ different sports types, and today we want to give you a bit of insight into the concepting phase of the stadiums.

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RIGS Mechanized Combat League: Defining the Future of Combat Sports

Posted by on Sep 20, 2016

How do you define the look of a sport that won’t exist for another fifty years? It’s a question that the developers at Guerrilla Cambridge carefully considered when they set out to create their PlayStation VR exclusive arena shooter, RIGS Mechanized Combat League.

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RIGS Mechanized Combat League: Introducing the Sentinel Class

Posted by on Sep 19, 2016

With the launch of Rigs Mechanized Combat League only weeks away, we’re really excited to show you what we’ve been working on — and this week we’ll be doing just that!

Keep a close eye on PlayStation.Blog, because in the coming days we’ll go into more detail on several aspects of our PlayStation VR exclusive shooter and get you up to speed with everything you need to know before stepping into the Rigs arena on October 13.

But first, let’s take a look at some of the different RIG classes in the game:

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