Author Archive

Velocibox Speeding onto PS4, PS Vita Today

Posted by on Jul 28, 2015

You are not prepared.

These words will greet you when you load up Velocibox on your PS4 and PS Vita. You think you have the twitch reflexes to keep up with this madness?

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Introducing Whispering Willows on PS4, PS Vita

Posted by on Jun 24, 2015

Ever go exploring somewhere you shouldn’t have?

The excitement! The anticipation! The heightened, electrified, tingle that ran down your spine. There you were, surrounded by an eerie, raging silence, overcome by the haunting feeling that you knew — just knew — you weren’t alone.

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Q*Bert Rebooted Coming to PS4, PS3, Vita

Posted by on Feb 06, 2015

The complete, original version of Q*Bert is only half of the equation. Gonzo Games, Sideline Amusements, Games Production Company, and we here at LOOT Entertainment are also bringing to PlayStation a completely reimagined Q*Bert game: Q*Bert Rebooted.

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Fluster Cluck Out Today on PS4

Posted by on Oct 21, 2014

The question of the moment: what the hell is Fluster Cluck?

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Fluster Cluck Coming to PS4 on October 21st

Posted by on Oct 01, 2014

Remember when we were kids, and multiplayer gaming meant physically going to your friend’s house and kicking butt while mom made nachos? Yeah. That’s Fluster Cluck. It cuts through the blahblah and gets straight to the nachos.

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The Last Tinker: City of Colors Out Today on PS4

Posted by on Aug 19, 2014

This is it. Right here, right now. This is your moment to help begin the renaissance of the indie-developed, 3D platformer.

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Behind the Scenes of The Last Tinker: City of Colors

Posted by on Aug 15, 2014

We’ve reached out to the original developers of the game – Mimimi Productions – for a small, tongue-in-cheek look behind the scenes of the game that we think really does represent the rebirth of 3D indie platformers – The Last Tinker: City of Colors.

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The Last Tinker: City of Colors — Fight the Bleakness 8/19

Posted by on Aug 08, 2014

Why on Earth did we ever stop playing platformer games? At LOOT, we like to buck trends, swim upstream, and wear our sunglasses at night. Which is why this game announcement does not introduce unshaven gravel-voiced anti-heroes, a vague plot involving paramilitary forces, a production budget roughly akin to the GDP of a small European nation, and a color scheme comprised of only blacks, whites, grays and reds.

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