Much of my recent two-hour play session of Detroit: Become Human stuck out to me, but what lingers more than anything is the itch to answer my biggest question: what if?
What if I had walked a different path? What if I had answered something incorrectly? What if I hadn’t shown restraint in that moment? Would things have stayed the same? The beauty of Detroit: Become Human is that with every decision and action, no matter how seemingly small, the player gets a direct view at the world that could have been. The game spells this out with a choice flowchart at the end of every scene that highlights the path you walked, and all the roads that were left locked by your choices.
Have y’all finished God of War? If the answer is yes, this spoilercast is for you! I sat down with Director Cory Barlog to geek out over Norse mythology and get his thoughts on the full game (Including those juicy end game reveals!). Before we dive in, Ryan and I quickly chat through the new releases for next week and the Fortnite Battle Pass.
Hello! After sharing our unending excitement for God of War, Sid and I dove into why I can’t get enough of Night in the Woods and its hilarious and relatable storytelling. Other topics include Monster Hunter: World, Overcooked, and a spiraling tangent on the resurgence of nostalgia (strap in, folks).
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