We at Heavy Spectrum are so proud to have been able to reveal our deeply personal game Oure to you all in Paris. The game aims to give you a unique, dreamlike experience of freedom as you fly through the clouds as a dragon in an adventure about hope, discovery and independence.
Hi there, PlayStation fans! We’re delighted to share an element of our game that means a lot to us. This time we want to tell you about the heritage of Shadow of the Beast and the ways we honor it.
Hi everyone, I’m so grateful to have the chance to write this blog post, as I get to talk about a subject close to my heart — gameplay!
I recently got a chance to sit down with James Hawkins, XDev executive producer at Sony, and record us playing a bit of the game as we discuss some of the gameplay design.
It’s been a great week for gaming news! Lots of wonderful announcements from Paris Games Week, and so many things to look forward to. We’re once again humbled that Sony asked for our game, Shadow of the Beast, to be in attendance amongst such illustrious company.
We’ve had a roller-coaster of a time since our last update to you all. PlayStation invited us to Los Angeles to present Shadow of the Beast as part of the line-up of games coming to PS4 at one of the biggest gaming events on the planet, E3! For us, this was a huge honor — particularly with the game still being pre-alpha; but we were both delighted and excited to have another opportunity to showcase the gameplay.
As a studio we’ve been working hard planning out the other levels for the game, being careful to try and stick to our brief that every level needs to feel different to every other one. We’re still building out these environments, but we wanted to take the opportunity to share some new screenshots — both from the “Arid” level that we showed at E3 and a sneaky early-peek at how some of the other levels are shaping up.
Hi PlayStation.Blog readers, it’s been a while since our last update on Shadow Of The Beast — our long silence has been because we’ve been working hard to turn the concept we showed last time into a reality. And, though we haven’t quite finished that journey yet, we wanted to take this chance to share with you some early shots from the game.
Would you be willing to answer a few brief questions about PlayStation.Blog?