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7 Surprising Ways Far Cry New Dawn Reimagines Hope County

Posted by on Jan 23, 2019

To create a fresh new feel for Hope County, the team at Ubisoft has radically revamped the look, feel and mechanics that powered Far Cry 5, creating an experience that feels familiar yet surprising.

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How No Man’s Sky Multiplayer Works in Today’s Massive NEXT Update

Posted by on Jul 24, 2018

Last week, we took a trip out to Hello Games’ Guildford studio to get a closer look at No Man’s Sky’s huge new update, NEXT. Adding transformative new features like online multiplayer and third-person camera view, this bumper update – a whole year of solid work from the team – represents perhaps the biggest shift for the game since launch.

Following last week’s tantalising gameplay trailer, we had a raft of questions we wanted to put to the team around how the new multiplayer features work in practice. As luck would have it, Studio Director Sean Murray was on hand to answer them.

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How Far Cry 5’s Ambitious Post-Launch DLC Aims to Turn the Series on its Head

Posted by on Mar 27, 2018

For Far Cry 5, Ubisoft Montreal are beefing up their post-launch support to deliver a lasting experience that will take the Far Cry franchise to places it’s never been before.

Building on the philosophy that made Far Cry 3’s Blood Dragon expansion such a roaring success, the team are aiming to deliver not one, but three huge expansions, while offering players the chance to create their own varied experiences in the ever-evolving Far Cry Arcade.

We caught up with Associate Producer Phil Fournier to find out more.

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How Uncharted: The Lost Legacy Redefines the Series’ Approach to Storytelling

Posted by on Aug 08, 2017

While both Chloe Frazer and Nadine Ross are undoubtedly firm Uncharted fan favorites, it’s fair to say that, until now, they have very much been ‘supporting players’ in Naughty Dog’s long-running saga. Of course, that changes with Uncharted: The Lost Legacy, with the pair snatching the starring role away from Nathan Drake.

It’s a big, ballsy move for a series with such an iconic hero attached, and adds a fascinating, unexpected new dimension to its impending return. So, ahead of the game’s August launch, I caught up with the game’s creative director, Shaun Escayg to talk a little more about the challenges the team faced in sidelining Drake, and learned a little about what we can expect from Chloe and Nadine.

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My Life in Games: Eugene Jarvis Talks Robotron, Smash TV and Nex Machina

Posted by on Jul 03, 2017

Housemarque’s recent Nex Machina was notable not just because it was yet another fantastic arcade shooter from the studio, but also the game’s development was in collaboration with legendary game developer Eugene Jarvis.

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Elite: Dangerous Touches Down on PS4 June 27

Posted by on May 16, 2017

This week we caught up with developer David Braben as he and the team at Frontier Developments put the finishing touches on the PS4 release of adventure space sim Elite: Dangerous, set to launch on June 27.

While we had David’s attention though, we thought we’d ask him a little about his ‘life in games’ for our ongoing article series. As always, we sat him down and asked him to cast his mind back to:

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23 Games You Might Have Missed in 2016

Posted by on Jul 18, 2016

Uncharted 4, Dark Souls 3, Overwatch, Hitman, Doom, Ratchet & Clank… it’s easy to feel overwhelmed by the sheer number of must-play titles that have been released this year. With so many blockbuster games chomping hungrily at your free time, it’s only natural that some lower profile gems might have passed you by in the first half of 2016.

Thankfully, the summer sun brings with it a slight reprieve, with the launch calendar traditionally quieting down before the big pre-Christmas rush. So, what better time to catch up on some of those titles that you might have missed?

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South Park: The Fractured But Whole Takes Comedy Seriously

Posted by on Jul 04, 2016

Ubisoft San Francisco’s forthcoming South Park: The Fractured But Whole continues Matt Stone and Trey Parker’s natural instinct for going against the grain, aiming to combine classic RPG mechanics with full-blown comedic writing.

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