Author Archive

Datura Blooms Today on PSN

Posted by on May 08, 2012

My name is Matt Morton. I’m a Producer at Santa Monica Studio and I wanted let you all know how excited I am about the release of Datura for the PS3, which will be available later today on the PlayStation Network for $9.99.

I can’t tell you how fortunate I feel to be working here at Santa Monica Studio. We are constantly searching for titles that bring interesting and unique experiences to the gaming community, and having the opportunity to present Datura to you is yet another huge honor.

Datura is the second offering from Plastic, a group of amazingly talented developers in Poland. This project started awhile back, after they released Linger in Shadows for the PS3, which was an interesting step for us as a studio. We honestly weren’t sure how the public would react to an interactive art house project, but our fears were soon laid to rest as our hunch that our gamer were a savvy bunch was proved correct.

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E3 Replay: The Indescribable PixelJunk lifelike

Posted by on Jun 17, 2011

While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn’t catch them when they aired live. Dylan Cuthbert, Ariel Angelotti and Baiyon (!) flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.

Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show. It’s nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon’s performance.

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PixelJunk Shooter 2: Call for L.A. Testers this Friday!

Posted by on Dec 01, 2010

We are looking for PS3 owners in the Los Angeles area to help us test the latest and greatest installment to the PixelJunk series — PixelJunk Shooter 2: The Belly of the Beast! We want to get a solid mix of PixelJunk enthusiasts, as well as people who are new to the franchise. The purpose […]

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Fat Princess: Fistful of Cake PSP hits PSN, UMD Today

Posted by on May 04, 2010

Hello, Feasters of the Cake! Huzzah and Hooray! Fat Princess has released in a portable way! With new maps and modes for the PSP, On top of those already from the PS3! Play along with your friends, or go online. You’re guaranteed a most wonderful time! The new stuff adds up to 50 percent! You’ve […]

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Hey LA, Come Try Some New Fat Princess Features!

Posted by on Mar 31, 2010

Hi everyone, my name is Matt Morton, and I’m the SCEA Producer for Fat Princess on the PS3 and the soon-to-be-released Fat Princess: Fistful of Cake for the PSP. The entire Fat Princess team loves your response to the recent patch for Fat Princess on the PS3! We love our fans and we are hard […]

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Fat Princess: Fistful of Cake Trailer and Interview

Posted by on Mar 19, 2010

Hello everyone! I’m Matt Morton, a Producer here at Santa Monica Studio. I’m VERY excited to be talking today about Fat Princess: Fistful of Cake, and to let everyone know that you will be able to have your very own copy beginning Tuesday, April 27 via the PlayStation Store or UMD at participating retail outlets! […]

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PixelPatch: PJ Monsters Updates Incoming

Posted by on Oct 22, 2008

Hi PixelJunkies! I’m Matt Morton, Associate Producer at SCEA Santa Monica Studio and I’ve had the great fortune of working on the PixelJunk series since the very first title, PixelJunk Racers. We’ve been working hard to keep spreading the PixelJunk Love (as Deb Mars calls it) and wanted to give you a heads up on […]

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PixelJunk Monsters Encore dated + interview part 2

Posted by on May 06, 2008

Matt Morton here picking back up where Deb Mars left off for part 2 of our interview with Dylan Cuthbert from Q-Games on PixelJunk Monsters Encore. If you missed Part 1, be sure to check it out here. What we’ve learned from Part 1: We’re all fans of Lost, fan mail rocks, Dylan’s marriage is […]

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