Is there a game that you always wished someone would make, but they never did? Well, that’s what we’ve been doing here at Sucker Punch for the last few years—building the game we’ve wanted for so long to be able to play.
It’s called Ghost of Tsushima.
Yes, sir! inFAMOUS First Light is out today on PlayStation Store for $14.99. Gamers can dive right in and experience Abigail “Fetch” Walker’s origin story, from her brutal time on the streets of Seattle to her DUP training in Curdun Cay to become an assassin.
Hello again from Germany! We just kicked off our Second Son behind closed door presentations for our media friends here at gamescom, and we wanted to give you all a glimpse at what we’re talking about behind the scenes. We’re using the new DUALSHOCK 4 controller for the PlayStation 4 in some really cool ways to bring players even deeper into Second Son with new gameplay controls and mechanics, making them feel like they’re superhuman themselves.
Germany! I love Germany! Mostly for the beer. Also the pretzels, and Christmas smokers, funky sleds and gamescom. Can’t wait for gamescom! inFAMOUS Second Son will be there in full force. Our E3 trailer featured Delsin reveling in his powers using the Orbital Drop.
The response so far to inFAMOUS: Festival of Blood has been amazing, and we’re thrilled people are enjoying Cole’s new horror-themed adventure. Just to add some digital chocolate to your Halloween haul we’re putting up an insider movie to show off the coolest powers and enemies you’ll go up against in inFAMOUS: Festival of Blood.
On top of that PlayStation Move is now part of the inFAMOUS world. You can play inFAMOUS: Festival of Blood with PS Move…and coming soon you will be able to play inFAMOUS 2 with Move as well via a free update. So check out the video and have a freaktastic Happy Halloween.
Stay tuned to infamousthegame.com and join our forums on SuckerPunch.com for future updates on inFAMOUS: Festival of Blood. Also follow us on Twitter, @SuckerPunchProd, and check out our Facebook Page.
Here at Sucker Punch we’re tired. We’re whipped. Game development is a sprint. You run as hard as you can, then keep running. The problem is the goal line sometimes move mid-race. When you set out to make a game you sort of have an idea of what it’ll ultimately be… but that’s not what it ends up being. You only know what you’ve made once it’s done. Like you guys we experience the game, the real game, for the first time at the end of the road. And it’s exciting. It’s crazy to be playing the game and forget that you made it because you’re busy ducking an RPG rocket. You know that feeling you get when you actually dodge in your seat? Get that all the time. Cole and his friends have stopped being polygons and actors and have become real people. And it’s this reality that makes today’s post cool. Now that we’re so, so close to being done we can finally really talk about the “Big Bad” that pushes the whole story forward.
E3! It’s finally here, and those of us from Sucker Punch couldn’t be more excited. Today we’re getting a chance to show off the first trailer for our new game (you guessed it) inFAMOUS 2. In inFAMOUS we told the story of Cole MacGrath, an ordinary guy who gets superpowers. This time around in inFAMOUS […]
Hey there, World Wide Web-Heads. I’d thought I’d fill you in on what’s been happening on inFamous since my last post. In a word, “mega-creation-frenzy.” People in the studio have been pulling long hours to refine gameplay and polish the art. In other words, the coffee machine never sleeps. Which is great because last weekend […]
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