Author Archive

.detuned Available Tomorrow on PSN for $2.99

Posted by on Oct 14, 2009

Hi everyone, it’s Rusty Buchert from SCEA’s Santa Monica Studios again. I just wanted check in and let you know that .detuned will be available for download from the PlayStation Network beginning tomorrow for $2.99! For those of you that aren’t familiar with .detuned, it is another experiment with the demoscene and was made by […]

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Introducing .detuned

Posted by on May 01, 2009

It’s Rusty Buchert from SCEA Santa Monica again and I’m here to talk to you about another experiment from the demoscene that will be coming down the pipeline later this year. This one is called .detuned and is made by .theprodukkt, who has been involved in the demoscene for quite a while now. They have […]

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Everyday Shooter Blasts onto PSP Today

Posted by on Dec 04, 2008

Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope […]

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Linger in Shadows Hits PSN Today!

Posted by on Oct 09, 2008

Hey all – I’m back again, and I hope you’ve had a chance to read my recent post on Linger in Shadows from last Saturday. Linger releases today on PSN for $2.99, so I wanted to answer some questions that popped up, as well as give a little insight as to how you go about […]

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Coming Out of the Shadows: Rusty Buchert Talks Latest Project

Posted by on Oct 04, 2008

Hi all, my name is Rusty Buchert and I am the Sr. Producer for Linger in Shadows. Some of you may have heard about it already from coverage here and there, but there are a lot of questions surrounding this unique title. It will be releasing on the PlayStation Network on October 9, so I […]

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From IGF to PS3: Everyday Shooter’s Backstory

Posted by on Oct 10, 2007

Heya PlayStation fans, my name is Rusty Buchert and I’m the Sr. Producer for Everyday Shooter. As we’re approaching the release of the game, I wanted to drop in and give you some background on how Everyday Shooter went from the Indie Games Festival to the PS3. Starting at the beginning … At GDC 2007, […]

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