After about a year’s work on our end, it’s great to see the launch of Fate/Extella: The Umbral Star just around the corner. If you’re seeing the game for the first time in this blog, it’s a battlefield action game set in the Fate universe, where the spirits of historical and mythical figures come together to fight. If you’ve ever wondered whether Alexander the Great could beat Lu Bu, or how a trickster fox spirit might fare against Medusa, Fate will be right up your alley.
As the localizers and North American publishers, we’ve spent about the last ten months working through the lengthy script. Fate/Extella has a unique and inventive story, and it’s been our job to make sure that story is as clear and as accurate to the Japanese as it is engaging to an English-speaking audience.
I had three passions growing up: games, movies, and really bad movies. I’d come home from school, spend a few hours exploring Final Fantasy VI or slicing through Knights of the Round, head out with some friends to see The Rock or Independence Day, and then come home and nod off to a Mystery Science Theater riffing of The Creeping Terror or The Beginning of the End (with a little homework squeezed in somewhere, sometimes, maybe).
As I write this, we’re putting the finishing touches on Ragnarok Odyssey ACE, a revised and expanded version of the original Ragnarok Odyssey set to launch on April 1st on PS3 and PS Vita. Now that we’re just about done, we can go into more detail about what’s in the game, and what newcomers and returning Ragnarok Odyssey veterans can expect.
Since we first announced our action RPG Ragnarok Odyssey ACE back in May, we’ve gotten all kinds of questions, the most popular among them being, “What exactly is Ragnarok Odyssey ACE?” Fans want to know if it’s a DLC expansion for the original Ragnarok Odyssey, if it’s a whole new game, whether your character and/or story progress carries over, and so on. Because I’ve got a minute, in between proofreading ACE’s script and heading out to the voiceover studio, I wanted to answer some of those questions now.
Ever notice how often JRPG heroes land in jail? It’s like a rule; the heroes can mow down any number of guards or soldiers (or monsters, or ancient cosmic horrors), but if anyone ever yells, “You’re under arrest!” or “Take them away!” or even just “Freeze!”, then the heroes have to drop their weapons and assume the position. Of course, they almost never stay in jail for long. Usually, someone lets them out, or they find a secret passage, or they overpower their one inept guard, and then it’s just a short walk to the box with all their stuff in it, if the guards even took their stuff in the first place. Of course, you couldn’t have a whole RPG where the heroes stay in prison… or could you? And if so, what would it be like?
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