Author Archive

Nuclear Throne: You Did Not Reach the Nuclear Throne

Posted by on Nov 09, 2015

In Nuclear Throne, your goal is simple: reach the Nuclear Throne. It’s a brutal mix of fast-paced, top-down action, random generation, permadeath, and player choice — and honestly, you probably won’t stand a chance. More than anything, the result of your run will be seven simple words: “You did not reach the Nuclear Throne.”

Read More

The Randomized Fun of Nuclear Throne on PS4, PS3, PS Vita

Posted by on May 14, 2014

It’s still a few months out before we’re ready to launch Nuclear Throne on PS4, PS3 and Vita, but we’re really excited about how things are coming along. We noticed something interesting about the development process though, something we hadn’t quite expected…

Read More

Luftrausers Launches Today on PS3, PS Vita

Posted by on Mar 18, 2014

We started Luftrausers halfway through 2011, when Jan Willem at Vlambeer was staring out of a window on a late flight from San Francisco to Amsterdam after the annual Game Developers Conference. He decided he wanted to expand on a little prototype we made back in 2010.

Read More

Wasteland Kings Hitting PS4, PS Vita in 2014

Posted by on Aug 21, 2013

Vlambeer has been around for almost three years. It’s sort of a weird realization for the two of us that the past three years of our lives — practically every moment after we decided to run a games company full time — has been dedicated to making the games people know us for. It’s been an amazing run that’s taken us from extreme highs to emotional lows, and introduced us to so many amazing people – whether they’re developers or industry or fans.

Read More

Just One More Minute: Taking to the Skies in LUFTRAUSERS

Posted by on May 21, 2013

LUFTRAUSERS is a short game. To be precise, it takes about thirty seconds. We’re not talking in terms of hours you need to complete the campaign, although you technically could beat it within two minutes. We’re not even talking about how many hours you’ll be playing the game in total. What we’re talking about is the amount of time a single round of LUFTRAUSERS is going to take you.

Read More

LUFTRAUSERS Dogfights its Way to PS3 and PS Vita

Posted by on Mar 21, 2013

We’ll be honest with you – the reason this game is going to hit PS3 and PS Vita is because we loved working with Sony when we made Super Crate Box. We think both platforms are great and we obviously want you to be able to play our games – but we don’t like dealing with people that treat us as some sort of commercial asset only. We want to work with people that love games as much as we love working on them.

Read More

PlayStation Mobile: The Story of Super Crate Box

Posted by on Oct 03, 2012

It’s been a while since Super Crate Box originally debuted as a PC download and put the two of us here at Vlambeer in the worldwide spotlight for arcade games. Today, Super Crate Box is available on Mac, Steam and iOS. With the launch of Playstation Mobile, it’ll be available for PlayStation Vita and other PlayStation Certified Devices, too.

For the uninitiated, Super Crate Box is an action-arcade game in which you control a little guy tasked with collecting as many crates as possible while fending off enemies and avoiding your impending death. Every crate you pick up randomly changes your method of attack, so you’d better be ready for anything.

When Sony reached out to us a few months ago to have Super Crate Box launch with PSM, we sent a request to friends and fellow coders to help us out developing it within the limited time we had left to launch.

Read More

PlayStation Blog