At Tequila Works, we have been interested in VR from very early on. As a studio, our mantra is Create with Gusto, and as such we needed to figure out how can we create an experience that is unique to VR, that can carry a strong storyline with adapted gameplay session and replayability.
This made us think that we needed to think about a new approach to tell stories in VR. This is when we met with Rob Yescombe, a well-recognized game and movie writer and started to work on The Invisible Hours, 2 years ago.
One of the best things about games, is that each player can have different experiences of the same moment. These kinds of contrasting experiences are great at generating word-of-mouth and replayability. This is easier to achieve in games where the focus is on ACTION; where there are lots of variables that can be generated by physics and mechanics. But it’s harder to create this kind of organic-feeling contrasting experience in a game’s STORY.
When we had our big re-reveal of Rime at the beginning of the year, the response was amazing. Our puzzle adventure game, inspired by the Mediterranean Sea and watercolor paintings, really struck a chord with a lot of people. And for all the people working on the project, it was the first time that the reality of the situation hit — after nearly four years in development, Rime is close to being released.
And now we can be even more specific and are excited to confirm that Rime is coming to PS4 on May 26!
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