I can’t believe I’m writing this, but your friendly neighborhood PlayStation.Blog officially hits the big 1-0 today. Before moving onto tomorrow’s PlayStation Live From E3 2017 programming, I wanted to write you a personal thank-you note — and take a quick stroll down memory lane.
E3 is just days away! Because you’re smart and sophisticated, you already know that we’re livestreaming four days and 15+ hours of PlayStation game updates, new trailers, and developer interviews — and the PlayStation Media Showcase — starting next Monday, June 12 at 5:00pm Pacific Time.
April saw the reveal of Call of Duty: WWII, an eagerly awaited return to the conflict that started it all. Though development is still at an early stage, we wanted to give PlayStation fans a chance to ask a few questions to the team at Sledgehammer Games.
It’s early days, but we hope the morsels of information below will tide you over until E3 next week. Read on, and enjoy!
I’ve played every single Tekken game — all of them, even Death By Degrees — going all the way back to the original PlayStation game. So with Tekken 7 launching today on PS4, it only seemed appropriate to reach out to Katsuhiro Harada, Tekken’s longstanding game director, to reflect on where the series has been — and where the larger fighting-game genre is headed.
Dreams can come true! In our new episode of PlayStation Underground, Justin and I get our first in-depth look at Crash Bandicoot: Warped, the third and final entry in the Crash Bandicoot N.Sane Trilogy due out in June on PS4. And I’m delighted to report that, 20-odd years later, Crash hasn’t lost any of his charm.
In this episode, Game Director Dan Tenguay explains how developer Vicarious Visions kept the remaster’s overall look and feel authentic, while adding a host of refinements and quality-of-life improvements that will smooth out the experience for the modern gamer.
Star Wars Battlefront II has grand ambitions: a deeper and more engaging online competitive mode, battles that will wage across all Star Wars film time periods, and robust new vehicle combat.
But it’s the new single-player campaign that’s sure to catch the eye of series devotees, particularly in its promise to explore that shadowy period between Return of the Jedi and The Force Awakens.
In the final part of our interview with the game’s senior development staff — including EA Motive’s Mark Thompson and EA Criterion Games’ Matt Webster — we learn more about how EA’s development teams are managing the Herculean expectations that come with developing Star Wars Battlefront II.
Oh boy, look at the date. E3 is almost here! ::hyperventilates in corner::
You’ve probably got questions. Luckily, I’m here to provide (some) answers! This year, PlayStation Live From E3 2017 is serving up four days of new game demos, developer interviews, and new trailers, beamed straight from the E3 show floor. We’re preparing more than 15 hours of live content across dozens of games on PS4 and PS VR.
Hard to believe that it’s already been more than a month (A whole month!) since EA announced Star Wars Battlefront II at Star Wars Celebration in Orlando, Florida.
Though details are still scarce, it’s clear that Battlefront II is shaping up to be an ambitious game that looks to expand upon its predecessor’s popular competitive multiplayer in a host of ways: deeper customization, more playable heroes, and a story-driven, single-player mode.
So we jumped at the chance to spend a few minutes with some of the game’s lead designers, including Mark Thompson, director at EA Motive, and Matt Webster, executive producer at EA Criterion Games.
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