When we unveiled a bold, daunting, new direction for God of War at E3 2016, Cory wrote here “Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.” As we sit here in the studio on the cusp of our content lock for the game, I can tell you our team’s souls are downright driven to nail those memorable moments with as much determination as Kratos and Atreus are on their incredible journey. There are no Soul Eaters lurking in these halls, though today you may think otherwise with our studio Halloween decorations. This team is making it happen once again through perseverance, passion, and determination.
We’ve glided across sands and soared above ancient ruins on our way to the mountaintop. We’ve formed bonds with strangers unknown, whose paths we’ve intersected. We believe that there is no better time than right now to experience Journey. There’s a new friend waiting for you, and a journey to discover.
We’re incredibly proud to share the five-year anniversary of Journey this week with creator Jenova Chen and the team at thatgamecompany, along with everyone who helped to create this award-winning experience. Journey was born out of the raw, extraordinary talent of a highly inventive team of creatives. They set out to craft a game that could emotionally connect with anyone.
Our studio prides itself on the balance of technical development and pushing the boundaries of what we believe to be the art of game development. The legacy of the God of War franchise, and every external development partnership game we’ve helped inspire and produce, speaks strongly to this. To stay on this path, as the Head of Studio, I strive to inspire our leaders of today to guide and support our prospective leaders of tomorrow to be constantly aware and ready to leverage what they bring to our future.
Kinetica, God of War, Journey, Hohokum, and The Order: 1886 — these are just a few examples our studio’s strong internal and external legacy encompassing a broad spectrum of innovative and diverse titles. As we at Santa Monica Studio continue our odyssey to develop great games for PS4 (No hints!) both with our internal studio and our external dev partners, it seemed befitting to seek out a new unified studio logo.
Hi everybody, my name is Shannon Studstill, Head of Studio of Santa Monica Studio! It’s hard to believe we started this studio 14 years ago with Sony veteran Allan Becker, who now heads up Sony Japan. The original core team formed together in a bunch of small cubed offices at PlayStation’s old headquarters, in what was the former 989 Studios. It was here that our small team established the foundation and vision for a new studio.
Would you be willing to answer a few brief questions about PlayStation.Blog?