Hi everyone! It’s been over a year since I shared news on our previous game Rez Infinite, which was our very first VR title we ever worked on and a PS VR launch title. We hope some of you have had a chance to play it. Today, I’m excited to share news on another PlayStation platform launch title I worked on nearly 15 years ago: we are bringing back the original Lumines as Lumines Remastered on PS4.
Back in the earlier days of gaming, an enhanced on-the-go game experience was something I always hoped for, especially from Sony. When learning about the PSP, the interactive “Walkman of the 21st century” that you could play games on, the idea of blending great visuals with music — which, to me, is like a chemical reaction — led me to explore a game that can be played anywhere you would bring your Walkman and listen to music on headphones. The original Lumines was born from this idea. Because of that, PlayStation will always be the game’s “home” console and I look forward to sharing this remake with both old and new gamers.
First off: thank you.
Looking back on the last two years since we started working on Rez Infinite, and the last 15 years since the launch of the original Rez (the anniversary is on the 22nd of this month, actually!), I’m filled with all kinds of emotions, but one most of all: gratitude.
I’ve talked before about the reasons I decided to resurrect Rez for our upcoming PS4 game Rez Infinite: the chance to remaster everything to razor-sharp, 1080p fidelity and crisp 3D audio; to add new content in the form of Area X (more news on that soon!); and especially to give PS VR owners the bonus option to play the game like never before.
Is it possible to give gamers that magical, musical feeling of being “in a groove?”
How do we sync graphics and sound so they combine into something more powerful than the sum of their parts?
Most importantly, can we do all of this and still make something that is fun to play?
In 2001, together with my team at Sega, I made a game called Rez. It was not your typical game. It’s a bit hard to explain in words. Well, to be honest, when the original Rez came out back in 2001, not everyone understood what we were trying to do with the game — but the few people that did “get it,” really got it. A dedicated and steadily growing
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