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Jul 21

PlayStation Blogcast 256: Destiny’s Child

On today’s show we dive deep into the Destiny 2 Beta. How does Bungie’s next sci-fi epic feel? We cover the story, Crucible, and the new Strike. In addition, we rave about Bungie’s incredible rain effects — because rain is important.

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PlayStation Blogcast 256: Destiny’s Child

Posted by on Jul 21, 2017

On today’s show we dive deep into the Destiny 2 Beta. How does Bungie’s next sci-fi epic feel? We cover the story, Crucible, and the new Strike. In addition, we rave about Bungie’s incredible rain effects — because rain is important.

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Totally Digital: Hot New Games and Great Deals on Catalog Titles

Posted by on Jul 18, 2017

Thinking of stocking up on some new PlayStation 4 and PlayStation VR games to play this summer? Good news for you! I’m excited to introduce PlayStation Store’s Totally Digital campaign, a special promotion bringing you a slew of new digital releases over the next four weeks as well as deep discounts on a handpicked selection of catalog titles.

Anticipated games like Pyre, Sundered, Nidhogg 2 and Absolver will be launching during this promotion, with preorder discounts of up to 15 percent. But that’s not all, PlayStation Plus members save up to 20 percent on preorders for games like Patapon and the Last Day of June – so make sure to scoop them up before they launch.

In addition to exciting new releases, starting today you can save up to 50 percent on titles like Enter the Gungeon, Mother Russia Bleeds, Mount & Blade: Warband. PS Plus members save even more, with discounts up to 60 percent.

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First Look at Undertale PS4 Theme, Closer Look at Physical Editions

Posted by on Jul 18, 2017

I’M VERY EXCITED FOR YOU TO PLAY MY GAME SOON!!!

That’s right: If all goes well, Undertale is coming out for PS4 and Vita on August 15th! You’ll be able to download it on PSN.

Let’s have another round of Q&A to clear up all the questions you might have.

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Windjammers Arrives August 29 on PS4, PS Vita

Posted by on Jul 17, 2017

Hi guys, I’m Arnaud De Sousa from DotEmu. Today I’m thrilled to announce that Windjammers, the best arcade fighting frisbee game ever made, arrives August 29 on PS4 and PS Vita!

It’s been a few moons since we announced the game at PlayStation Experience. We know you guys have been eagerly awaiting the release date, and we’re happy to finally announce it!

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The Drop: New PlayStation Games for 7/18/2017

Posted by on Jul 14, 2017

You have the spells. You have the traps. And you have the heroes to wield them. Prepare to repel wave after wave of orc invaders when Orcs Must Die Unchained comes to PlayStation!

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PlayStation Blogcast 255: Kill it With Pyre

Posted by on Jul 13, 2017

Special guest host Greg Kasavin from Supergiant Games joins the team to talk about Pyre, and his experience working in game development. What does it mean to write for a story-based game? How does the team at Supergiant come up with their ideas? And how tall is Greg’s Backlog of Shame right now?

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Arcade Legend Samurai Shodown V Special Coming to PS4, Vita

Posted by on Jul 13, 2017

We’re finally worthy. Heralded as the magnum opus of the fan favorite Samurai Shodown series, the home version (AES) of Samurai Shodown V Special was a victim of circumstance and experienced a rocky original launch. The arcade version of the game was a clear evolution of the series, building upon what was already one of the most violent fighting game series in the industry. The most notable addition was the inclusion of brutal Overkill moves which gave players the ability to end a match with a visceral fatal strike unique to each character. Samurai Shodown IV had already featured generic fatality-like moves, and Samurai Shodown V Special was meant to take that even further with character specific moves.

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Shakedown: Hawaii – New Trailer, Story Mode & New Mechanics Detailed

Posted by on Jul 11, 2017

‘Shakedown: Hawaii’ was first announced right here, a year and a half ago. I had no idea what everyone’s reaction would be, knowing that after Retro City Rampage, each of you would have your own picture in mind of what the next game would look like. I hoped that whatever that was, it would line up with what Shakedown is. So with that said, I couldn’t have been happier (and relieved) with how well it was received. Having explored so many different potential art styles with so many different artists, it looked like I’d ultimately chosen the right one. The new music direction went over super well too!

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