The veteran developers at Housemarque are no strangers to arcade action. Following in the footsteps of Super Stardust HD, Dead Nation, Resogun, and Nex Machina, Matterfall takes the stage as the next explosive twin-stick shooter to arrive on PlayStation.
Hello everyone! On today’s episode, our own Sid Shuman rants and raves about Superhot on PS4 — a puzzle game in the guise of a first-person shooter. Could this finally supplant his long-running obsession with Darkest Dungeon? Only time will tell. Enjoy the show!
Thinking of stocking up on some new PlayStation 4 and PlayStation VR games to play this summer? Good news for you! I’m excited to introduce PlayStation Store’s Totally Digital campaign, a special promotion bringing you a slew of new digital releases over the next four weeks as well as deep discounts on a handpicked selection of catalog titles.
Anticipated games like Pyre, Sundered, Nidhogg 2 and Absolver will be launching during this promotion, with preorder discounts of up to 15 percent. But that’s not all, PlayStation Plus members save up to 20 percent on preorders for games like Patapon and the Last Day of June – so make sure to scoop them up before they launch.
In addition to exciting new releases, starting today you can save up to 50 percent on titles like Enter the Gungeon, Mother Russia Bleeds, Mount & Blade: Warband. PS Plus members save even more, with discounts up to 60 percent.
I’M VERY EXCITED FOR YOU TO PLAY MY GAME SOON!!!
That’s right: If all goes well, Undertale is coming out for PS4 and Vita on August 15th! You’ll be able to download it on PSN.
Let’s have another round of Q&A to clear up all the questions you might have.
Hi guys, I’m Arnaud De Sousa from DotEmu. Today I’m thrilled to announce that Windjammers, the best arcade fighting frisbee game ever made, arrives August 29 on PS4 and PS Vita!
It’s been a few moons since we announced the game at PlayStation Experience. We know you guys have been eagerly awaiting the release date, and we’re happy to finally announce it!
Special guest host Greg Kasavin from Supergiant Games joins the team to talk about Pyre, and his experience working in game development. What does it mean to write for a story-based game? How does the team at Supergiant come up with their ideas? And how tall is Greg’s Backlog of Shame right now?
Would you be willing to answer a few brief questions about PlayStation.Blog?