With the Beta wrapped up and everyone counting the days to October 12th, we’d like to take this opportunity to look back at the biggest feedback items that came from the community and provide some deeper insights into what we’re doing to improve the game, just as we did following the Multiplayer Beta. Here’s a look at some of the hot topics we’re tracking between now and launch.
“It just kept going on this upwards trajectory of fun,” explains Lars Bakken excitedly. Gambit’s Design Lead is talking about the growing list of gameplay mechanics that would go on to shape Destiny’s all-new activity.
While the specifics of what Gambit would be have evolved over the past 18 months, two things remained constant: its name, and its adherence to three core design philosophies: new, different, innovative.
“We wanted something that took the best parts of Destiny and smashed them together,” remembers Game Director Steve Cotton.
Competitive players, we’ve got a major update for you. For the first time, Call of Duty: WWII players in the Americas and select Asian territories will be able to register for and manage MLG GameBattles tournaments directly from their PS4 start menu beginning today.
Because Call of Duty: WWII’s new update is tightly integrated with MLG GameBattles at the PS4 system level, managing your Call of Duty: WWII qualifying matches and tournaments is easy and seamless.
Hello again, PlayStation Nation!
We’re at Paris Games Week to talk about the next destination on your journey. If you saw the livestream, you know that we just revealed ‘Curse of Osiris,’ the first Expansion to Destiny 2. If you missed it, check out the trailer above for the next story we’re telling with your Guardian as the hero.
Just a few days after D-Day, the Battle for Carentan took place in France as the United States Army battled the German Wehrmacht for control of the small French town less than 20 miles from Omaha Beach.
Carentan debuted as a Multiplayer map in Call of Duty, and a brand-new version of this fan-favorite is heading to Call of Duty: WWII. Featuring large exteriors with excellent sniper lanes, and interior areas for intense close combat, Carentan is a map that you won’t want to miss.
Ever since 2008’s Call of Duty: World at War, I’ve hugely appreciated the Zombies co-op mode that has evolved into a series staple. With Sledgehammer Games taking the reins for COD: WWII, I’ve been dying to learn how this talented studio will innovate on one of the most popular cooperative shooters in history.
This is an especially important question since some of Sledgehammer’s founding members were responsible for the horror classic Dead Space! So we tossed a batch of questions at COD: WWII’s Zombies lead Jon Horsley, senior director at Sledgehammer Games, to learn what the studio is up to. Read on to get the first nitty-gritty details on COD: WWII’s Zombies mode, straight from Sledgehammer.
Destiny fans worldwide are stocking up on snacks, booking time off work, and bargaining with loved ones in anticipation of Bungie’s long-awaited sequel, launching next week. We’re looking for any last scraps of info we can squeeze out of the team behind Destiny 2 before it’s time to dive in and embark on our quest for vengeance against
Gary Glenn Gil Ghaul.
Taylor Kurosaki, formerly one of the original members of the Crash Bandicoot team at Naughty Dog, joins the Crash Bandicoot N. Sane Trilogy Game Director, Dan Tanguay, from Vicarious Visions to talk about the notorious Stormy Ascent level. The previously unreleased Crash Bandicoot level, Stormy Ascent, is now coming to life in the Crash Bandicoot N. Sane Trilogy.
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