One of the key factors for a game to be successful revolves around the charisma and empathy of the lead character, a task that seems easy in essence, but which can be an endeavour of epic proportions.
The first step in creating our main character was to try and think of a character who would be full of charisma, and who would have natural abilities that would empower them to move around the world and adapt to the kind of mechanics we wanted to build into the game.
After a lot of brainstorming, coffee, comic reading, watching cartoons and lots of other inspirational tools, we thought that it would be interesting to play around with a small spider with big eyes that would be able to bring some “human” emotional rapport to the game. We also decided to stick six legs on him — instead of the standard eight — to make the character a little more friendly looking and little less creepy, as there are a lot of people with arachnophobia. See, we do care!
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