"amplitude" Posts

PlayStation Store Update

Posted by on Apr 05, 2016

Now live on PlayStation Store: April’s PS Plus lineup (including Dead Star and Zombi for PS4), Enter the Gungeon, and more. Enjoy!

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The Drop: New PlayStation Games for 4/5/2016

Posted by on Apr 03, 2016

As ships push further into the debris-littered field of stars, bulbs of energy and spinning missiles light up space as a new battle erupts. Two teams clash for control with a dying star as their backdrop. Dead Star launches this week on PS4, and it’s free for PlayStation Plus members!

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PlayStation Store Update

Posted by on Jan 05, 2016

The first PlayStation Store Update of 2016 is live, featuring the long-awaited revival of rhythm game cult classic Amplitude.

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Amplitude on PS4: Playing It FreQuency Style

Posted by on Dec 21, 2015

Let’s flash back for a second or two. 12 years back. Back to a time when the Terminator was elected Governor, the Matrix was reloaded, and if you weren’t huddled in a corner for fear of contracting SARS, you may have noticed a little company named Apple launch iTunes. The year was 2003. Back when big baggy pants were still cool, the Harry Potter series was on its fifth installment, and music games were still in diapers.

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Amplitude Blasts Onto PS4 January 5th

Posted by on Dec 02, 2015

Hello rhythm game fanatics and Kickstarter backers! The PS4 version of Amplitude launches on January 5th, 2016 via PlayStation Store for $19.99.

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This Week in PlayStation: Rock on, Morpheus

Posted by on Mar 08, 2015

Awesome week! Project Morpheus update, Rock Band 4 revealed, Amplitude gameplay trailer, FFXIV Heavensward release date & details, Helldivers & OlliOlli2 out now, PS Plus lineup is live, Wolfenstein DLC announced, and more.

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Amplitude: First Gameplay Trailer, Team Multiplayer Revealed

Posted by on Mar 02, 2015

It’s been a while since I’ve had a chance to talk to you about Amplitude, but with PAX East right around the corner, and looking at the great progress we’ve been making in development, it seems like a great time to show you what we are up to.

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Harmonix History Lesson: The Origins of Amplitude

Posted by on May 22, 2014

Imagine if you had an octogonal tunnel covered in data. Musical data. Represented over time and space. The player controls a futuristic cyber ship floating through a three-dimensional wireframe. Notes representing particular sounds from a song are represented across multiple tracks in gems. Beatmatching along these tracks and blasting away the gems releases these sounds, allowing the player to weave in various elements of the song and make music.

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