Dear PlayStation fans,
This is Oleg Shpudeiko. I’m a music composer who works under the Heinali moniker and who recently wrote music for Bound. Today I’m excited to announce the release of the soundtrack. When I was first contacted by Plastic, I knew they were up to something special. After some time, as I got to know the game’s themes, it became very personal for me. After a year and a half of work, I hope I could carry this feeling through the music.
Everyone at Plastic is incredibly excited today. We’re releasing Bound — a unique platformer in which you play as a contemporary dancer. The game, however, is not just about dance. It also delivers a serious story in a modern, experimental way that’s only possible in games.
Hi everyone! The dog days of summer are coming up, but it’s also the perfect time to discover and play a great new game or four. Over the past six years, PlayStation Store’s PLAY campaign has brought you some incredible games, including Journey on PS4, Counter-Strike: GO, Rogue Legacy, and more. On behalf of the PlayStation Store and 1st and 3rd Party Games Teams, I’m thrilled to announce the lineup for PLAY 2016 — Headlander, ABZÛ, Brut@l, and Bound.
Hello, PlayStation fans! This is Michał “bonzaj” Staniszewski from Plastic, a small team with demoscene roots. In the past we brought you Linger In Shadows and Datura on PS3. We haven’t got rid of our experimenting habits, and this time we are going to deliver something to you that is quite unique in visual style, narrative storytelling, and also mechanics.
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