Here at CCP Games’ Atlanta studio, it gives us great pleasure to announce that Sparc – our energetic, competitive virtual reality game – will be coming to PlayStation VR on Tuesday, August 29.
With the release coming up, we wanted to share some recent developments.
The team here at CCP Games’ Atlanta studio is thrilled to be a part of the PlayStation VR story at this year’s E3. We consider ourselves lucky to have the opportunity to build games for this new medium, and we’re excited to confirm that our upcoming competitive VR game Sparc will be coming to PlayStation VR later this year.
Hey pilots! We’ve got an update for all our PlayStation VR top guns and fresh-faced recruits out there. It’s always a pleasure to introduce new content, especially so thanks to the all the support we’re receiving from our vibrant PlayStation community. It’s a joy to fly alongside you… even when you’re blasting me into a thousand pieces. ;-) Anyway, on to the good stuff!
Groundrush is our next free game update for Eve: Valkyrie, and it’s launching on PlayStation VR Tuesday, April 11.
Hello future pilots.
It’s just over a week until the launch of Eve: Valkyrie on PlayStation VR. The studio here at CCP Newcastle is buzzing, even the Autumn weather can’t damper our excitement.
We’ve put you in the pilot’s seat for the ride of a lifetime as you’re launched into space with cutting edge visuals and silky smooth controls. There’s no pre-flight checklist, no fuel tanks to fill — only instant adrenaline as you full throttle into battle, line up your first target, and squeeze the trigger.
This October, PlayStation Store DUST 514 offerings and intense organized play events are hitting harder than a perfectly placed Orbital Bombardment. Below is a timeline of what is coming, when it is coming and how it can shape your war. It all kicks off October 8, the day of the DUST 514 Uprising 1.5 update deployment.
Our motivation for the release of Uprising 1.5 was to do whatever we felt necessary to improve the chances of new players making it past Day One of playing DUST 514. The first step was to consider what sort of players we were aiming at, and decide which teaching approach to take.
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