Celeste is a game about believing in yourself and the journey to discover what you are capable of.
While that may seem like quite the lofty statement for a 2D platforming game with a retro pixel-style aesthetic, being able to take away such an insightful and empowering feeling from a game is precisely what makes Celeste one of the best games of 2018.
Let’s start with the game itself. At its core, Celeste is a precision platformer where your eventual goal is to climb a mountain. Early on, you’re taught two moves: how to dash (press square and a direction), and how to wall climb (hold L2). The controls are snappy and fluid — at any given moment you feel in total control of your character. Jumping and dashing quickly become second nature, which is critical for game like this, because Celeste is hard.
Hello! We’re back and continuing our conversations on both Monster Hunter: World and favorite fighting games, including Ryan’s early impressions of Dissidia Final Fantasy NT. Tune in for a massive news recap, new release highlights, and a very normal Sid Shuman. Enjoy the show!
Hey there PlayStation pals. It’s been a long while since I’ve had the pleasure of penning a PS Blog post – the last was when we launched TowerFall Ascension on PS Vita. Well, we’re finally back with a brand new game. Celeste is a single-player, narrative-driven platformer about climbing a mountain, and it’s launching on PS4 on January 25th for $19.99!
Madeline is on a mission to climb Celeste Mountain, and it won’t be easy. The mountain spans over 700 levels packed with hardcore platforming challenges and devious secrets.
Hey everyone! Matt Thorson here, lead developer of TowerFall Ascension. TowerFall has found an amazing community of players on PS4, so we’re super excited to show you our next project. Allow me to introduce Celeste, a single-player platformer about climbing a mountain!
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