The fourth and final episode of Conversations with Creators, hosted by Wil Wheaton, is now out. For some strange reason they asked us to be on it. This action packed verbal free-for-all includes long time Santa Monica Studio greats; Creative Director, Nate Gary, Lead Combat Designer, Jason MacDonald and Studio Head, Shannon Studstill… along with the guy who gets them coffee and asks if he can buy a plane.
Naughty Dog is an incredible place to create. Since our inception, embedded in the DNA of our studio culture is a desire to create character-driven games, combining story with ground-breaking mechanics to evoke emotional connections with complex characters and captivate the player with powerful gameplay.
Hello, PlayStation Nation!
PlayStation has given me access to the Blog again to announce that the premiere episode of Conversations with Creators is now available on PlayStation Store on your PS4 and PS3 for free, and at the YouTube link below!
Here’s another entry in the “Conversation with Creators” series. The crew behind these came up and interviewed us about what it’s like making PS4 games, and our experiences with the DualShock 4 controller (which is great, by the way!). In addition to myself, Sucker Punch senior staff members Nate Fox, Jaime Griesemer and Horia Dociu discuss what developing Second Son has been like, and some of the things we’re each excited about…
Greetings PlayStation Blog. The last couple months have been amazing for Zombie Studios, and bringing Blacklight: Retribution to the PlayStation 4 makes it even more exciting. Before E3 we were contacted by Sony representatives who wanted to come to our offices and interview us for Conversations with Creators. After getting answers to a few questions and learning about the other groups involved, we were thrilled and humbled to be included.
It’s been a few months since our last post on PlayStation.Blog, so I think it’s a nice time to let people know how the game is coming along. If you haven’t heard about The Witness, it is a game about exploration and puzzle-solving in an open world.
Deep within Blizzard Entertainment’s secret underground game development compound, a team of modern day blacksmiths and alchemists has been hard at work reforging a legendary game experience for an all-new legion of heroes. Once finished, this finely-tuned version of the bestselling Diablo III will transport PlayStation gamers to a dark and dangerous world of fast-paced action, thrilling adventure, and piles upon piles of epic loot.
Would you be willing to answer a few brief questions about PlayStation.Blog?