By many measures, Star Wars Battlefront II is shaping up to be the most ambitious game in EA’s history. It’s a colossal, global development effort that spans multiple game modes, genres, and all three film eras. And it’s being managed by three prestigious studios: Criterion Games, DICE, and the newly-formed Motive Studios.
I recently had an opportunity to catch up with representatives of all three studios: DICE Producer Craig McLeod, Criterion Executive Producer Matt Webster, and Motive Creative Director Mark Thompson.
It’s a juicy conversation — more than 20 minutes of detailed discussion revolving around the game’s conception and how the studio is addressing fan feedback.
At Star Wars Celebration in Orlando, representatives from EA DICE, EA Motive Studios, and LucasFilm revealed new footage and tantalizing early details for Star Wars Battlefront II, slated for November 17 on PS4.
The material we saw and heard suggests a shooter that’s far bigger, deeper, and more ambitious than its predecessor. And the introduction of a single-player campaign that looks to be making some bold storytelling choices.
Welcome to Star Wars Battlefront II, with a new story mode taking players on an epic journey from the battle of Endor to the rise of the First Order. The prequels, original trilogy, and new era meet in a vast multiplayer adventure coming to PS4 on November 17 (or November 14 if for players who pre-order the Elite Trooper Deluxe Edition).
On behalf of everyone at Criterion Games and DICE, I’m really excited to be able to share the first details about Star Wars Battlefront: X-Wing VR Mission, coming exclusively to PlayStation VR later this year.
When the idyllic forests and glittering coasts of Redview County are screaming by your window, there’s precious little time to appreciate online functionality like Alldrive. Which, in a way, suggests how well it’s been implemented in the blazing-fast Need for Speed Rivals.
The wait for a next-gen games is getting unbearable! And our team at Ghost Games has been pushing themselves to be a part of PlayStation’s big launch day. We’re excited to announce today that Need for Speed Rivals will be a launch title for PS4 in North America on November 15th.
Need for Speed Most Wanted is now out, and today we’re celebrating 1 million Autolog users with the release of the PlayStation 3 demo. We’re bringing PlayStation.Blog the inside track on what new players should look for, and how to dominate the Most Wanted demo.
Making a demo for a large-scale open world game is a major challenge. We wanted to put together a snapshot of Most Wanted’s blend of exploration, connected competition and explosive, over-the-top police chase action to give you a taste of what to expect from the main game.
The action takes place in a locked down version of the city – you get to play in Fairhaven’s Downtown and Four Bridges districts.
Next week sees the keenly anticipated release of Need for Speed Most Wanted, the latest release from Criterion Games – the legendary UK racing specialist behind the Burnout series and Need For Speed: Hot Pursuit, the phenomenal 2010 entry in EA’s long-running street racing franchise.
That the PlayStation 3 version is very, very good should come as no surprise, but somewhat more unexpected is the amount of care the studio has lavished on replicating the experience on PlayStation Vita. Producer Matt Webster and his team have squeezed almost the entire experience onto the handheld, and even found room for a little bit of extra content exclusive to the system.
Would you be willing to answer a few brief questions about PlayStation.Blog?