Starfighter Assault is Criterion’s contribution to this November’s Star Wars Battlefront II, the multi-studio collaboration that is EA’s return to a galaxy far, far away.
The Guilford-based studio’s heritage is rich in racing franchises (Burnout, Need for Speed), and it is applying that discipline – a fine splice of arcade thrills, missile-like speed and perfect handling – to the saga in the form of starfighter-exclusive clashes.
Battlefront’s been here before obviously: the original’s Fighter Squadron stuck players to the skies above (and in the case of Cloud City, around) iconic locations. But Criterion’s looking beyond the clouds to the stars for its settings and Battlefront’s Walker Assault for its structure. 24 players, split into two teams, battling for victory across three evolving objectives and a host of side missions in one action-packed match.
Star Wars Battlefront II looks set to deliver on the big setpiece-heavy space battles fans have been crying out for in Starfighter Assault mode. Covering multiple conflicts spanning all three eras of the Star Wars mythos, the mode – created by acclaimed UK developer Criterion – sees two factions clash amongst the stars for victory across three multi-objective phases.
The pitch for Star Wars Battlefront II is mind-boggling. Three major development studios are teaming up to create a deep and nuanced multiplayer competitive shooter set across all three Star Wars film eras. Simultaneously, they are developing a new storyline set from the Empire’s perspective that reveals the events between Return of the Jedi and The Force Awakens. “Ambitious” may be an understatement.
Hey, it’s great to be back on the PlayStation.Blog. We’ve been working hard on Need for Speed Most Wanted, our second Need for Speed game after 2011’s Hot Pursuit. I’m pleased to tell you that we’ve just put the finishing touches on the game, and we’re winding up the online servers to take a beating from you guys come launch day — October 30th.
It’s a pretty exciting time for PlayStation fans, and we’re really excited to be able to talk not just about the PS3 game, but also our first for PS Vita. If you don’t know anything about Most Wanted, here’s the deal. The original Most Wanted was our favorite Need for Speed game. We loved the epic cop chases, hot cars, and most of all that unbeatable sensation of fast, reckless driving while on the run from the law.
By now you should have heard about the new game from our studio, Burnout CRASH! and I am sure some of you are scratching your heads a little wondering what we’ve been up to. Burnout CRASH! is a spin-off from our much-loved Burnout series, but this time focusing solely on the Crash Mode gameplay which you may remember from previous Burnout games.
A lot of games take themselves too seriously, sometimes all you really need is to just kick back, relax, and blow stuff up. With that in mind, we designed Burnout CRASH! with a tongue-in-cheek style, harking back to the arcades we all used to hang around in. Our inspirations were manic pinball gameplay, over-the-top game show-style presentation, all tied up with our favorite music tracks from yesterday.
Need for Speed Hot Pursuit races onto the PlayStation 3 today asking the vital question: are you a racer or are you a cop? That’s the choice you’ll make when you get behind the wheel and start tearing up the streets of Seacrest County. Need for Speed Hot Pursuit PlayStation 3 players will experience the […]
Recently, the Need for Speed caravan rolled into town for a media/community event bringing PS3s loaded with Hot Pursuit, a free rap show, and the Boston Celtics’ Paul Pierce. With the game only about 2 months away, the team from EA was eager to talk about the social elements of Hot Pursuit. Watch this video, […]
Wow! We got an immense response to our recent unveiling of the 88 Special – an incredible hovering car! But, the 88 Special is just a one quarter of our forthcoming Legendary Cars pack. Now it’s time to show you the 3 remaining cars. We’re keeping things pretty much under wraps on these vehicles for […]
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