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It’s a Sid, Kristen and Justin show this week! Join us as we compare our surprisingly different playthroughs of Detroit: Become Human, Justin shares his first impressions of the Digital Sun’s brilliant new roguelite dungeon-crawling shop-management sim Moonlighter, and we chat with the Toys for Bob team about their Spyro Reignited Trilogy. Enjoy!
If you’re anything like me, you’ll be on your second or third playthrough of Detroit: Become Human by now, and some of its musical themes will have well and truly lodged themselves in your brain.
Good news: starting today, you can stream the game’s phenomenal score via Spotify and Apple Music.
Tune in for a slightly more intimate show with Sid and Justin, headlined by an interview with the crew behind apocalyptic biker survival sim Days Gone.
The release of Detroit was an opportunity for us to create three new short films based on the universe of the game. These are three original scenes (not scenes from the game) written and shot especially for this occasion, using the real-time engine of Detroit.
Much of my recent two-hour play session of Detroit: Become Human stuck out to me, but what lingers more than anything is the itch to answer my biggest question: what if?
What if I had walked a different path? What if I had answered something incorrectly? What if I hadn’t shown restraint in that moment? Would things have stayed the same? The beauty of Detroit: Become Human is that with every decision and action, no matter how seemingly small, the player gets a direct view at the world that could have been. The game spells this out with a choice flowchart at the end of every scene that highlights the path you walked, and all the roads that were left locked by your choices.
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