Last year, Capcom and Ninja Theory revealed their re-imagining of Devil May Cry (now known as “DmC”) at the 2010 Tokyo Game Show. The response to Dante’s makeover and new look to the universe was split between adoration and outright confusion, with fans questioning the new look and fighting style of protagonist Dante.
Heading into gamescom, I received word that Creative Director Tameem Antoniades wanted to discuss DmC’s progress and indulge me in Dante’s new found love for aerial combat. After being reunited with Tameem and Dante, I’m left crying for more.
“I remember calling it Developers May Cry, it looked that good.” God of War III’s game director Stig Asmussen confesses in the upcoming God of War Directors Live event, when asked about his art direction days on the original God of War. Devil May Cry; its headliner, Dante; and the entire DMC mythology have sprung […]
Greetings from the future. The sun is slowing rising on what is sure to be a beautiful Saturday morning, here in Tokyo. It’s officially the third day of the Tokyo Game Show, and we haven’t missed a beat. PlayStation blew the roof off the Makuhari Messe convention center, with colossal announcements and tons of games. […]
Sweet, sweet Tokyo: the succulent ramen, the unparalleled electronics district, the red-hot video game rebirths. If you’ve been following our Twitter, you know about Capcom’s biggest Tokyo Game Show announcement. Devil May Cry has been reborn as DmC in a soup-to-nuts re-imagining of the classic PS2 and PS3 action series. The results are undeniably striking, […]
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