Starfighter Assault is Criterion’s contribution to this November’s Star Wars Battlefront II, the multi-studio collaboration that is EA’s return to a galaxy far, far away.
The Guilford-based studio’s heritage is rich in racing franchises (Burnout, Need for Speed), and it is applying that discipline – a fine splice of arcade thrills, missile-like speed and perfect handling – to the saga in the form of starfighter-exclusive clashes.
Battlefront’s been here before obviously: the original’s Fighter Squadron stuck players to the skies above (and in the case of Cloud City, around) iconic locations. But Criterion’s looking beyond the clouds to the stars for its settings and Battlefront’s Walker Assault for its structure. 24 players, split into two teams, battling for victory across three evolving objectives and a host of side missions in one action-packed match.
Star Wars Battlefront II looks set to deliver on the big setpiece-heavy space battles fans have been crying out for in Starfighter Assault mode. Covering multiple conflicts spanning all three eras of the Star Wars mythos, the mode – created by acclaimed UK developer Criterion – sees two factions clash amongst the stars for victory across three multi-objective phases.
Hey everyone, we’re so excited to share the next chapter of the Battlefield 1 journey through the Great War. Coming this September, Battlefield 1 In the Name of the Tsar adds our most extensive Battlefield expansion yet. With the massive Russian Army joining the fight, including the amazing Women’s Battalion of Death represented by the Scout class, you’ll get to experience some of the most dramatic battles involving the Russian Empire during World War I.
We’ve also got six new maps coming as the fight moves to the Eastern Front and the ensuing Russian Revolution. Set against the harsh winter, these were some of the most brutal conflicts of the war. And these maps will prove it!
By many measures, Star Wars Battlefront II is shaping up to be the most ambitious game in EA’s history. It’s a colossal, global development effort that spans multiple game modes, genres, and all three film eras. And it’s being managed by three prestigious studios: Criterion Games, DICE, and the newly-formed Motive Studios.
I recently had an opportunity to catch up with representatives of all three studios: DICE Producer Craig McLeod, Criterion Executive Producer Matt Webster, and Motive Creative Director Mark Thompson.
It’s a juicy conversation — more than 20 minutes of detailed discussion revolving around the game’s conception and how the studio is addressing fan feedback.
The pitch for Star Wars Battlefront II is mind-boggling. Three major development studios are teaming up to create a deep and nuanced multiplayer competitive shooter set across all three Star Wars film eras. Simultaneously, they are developing a new storyline set from the Empire’s perspective that reveals the events between Return of the Jedi and The Force Awakens. “Ambitious” may be an understatement.
At Star Wars Celebration in Orlando, representatives from EA DICE, EA Motive Studios, and LucasFilm revealed new footage and tantalizing early details for Star Wars Battlefront II, slated for November 17 on PS4.
The material we saw and heard suggests a shooter that’s far bigger, deeper, and more ambitious than its predecessor. And the introduction of a single-player campaign that looks to be making some bold storytelling choices.
Welcome to Star Wars Battlefront II, with a new story mode taking players on an epic journey from the battle of Endor to the rise of the First Order. The prequels, original trilogy, and new era meet in a vast multiplayer adventure coming to PS4 on November 17 (or November 14 if for players who pre-order the Elite Trooper Deluxe Edition).
On behalf of everyone at Criterion Games and DICE, I’m really excited to be able to share the first details about Star Wars Battlefront: X-Wing VR Mission, coming exclusively to PlayStation VR later this year.
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