"donut county" Posts

PlayStation Blogcast 305: Hungry With Power

Posted by on Aug 30, 2018

Kristen is hosting again, and she’s hungry (?) with power! Join us as we look forward to next week’s new releases, share our favorite “single-sitting” games, and talk about anime. Have a garbage day!

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Get the Hole Story in Donut County, Out August 28 on PS4

Posted by on Jul 31, 2018

Donut County is a wacky physics puzzle game, but it’s really held together by a story about a raccoon named BK and his best friend Mira. Before the town gets destroyed by holes, BK & Mira work together at a donut shop that turns out to be a front for the trash-stealing Raccoon Company. While Mira turns the other cheek, BK gets sucked into the job of opening up holes to steal his friends’ houses. And that’s just the beginning.

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PlayStation Blogcast 273: Donuts and Jedi

Posted by on Dec 14, 2017

We had a great time at PSX 2017, but there’s no time to rest! We’re back this week with interviews on Firewall: Zero Hour and Donut County.

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What It Means To Be A Hole In Donut County

Posted by on Dec 08, 2017

Donut County is a game where you play as a hole in the ground. It still feels ridiculous to say it, because it shouldn’t have worked. You move around a tiny hole, you make stuff fall in, and the hole gets bigger. Often you have to wiggle things inside that are just a bit too big. Eventually you can demolish buildings, drain rivers, and star in your own adorable disaster movie. It’s as simple as that, or at least… that’s how it started.

I’ll be honest. When I first prototyped Donut County in 2012, it started as a joke. It was the weekend of Molyjam, a 48 hour game jam dedicated to making games inspired by jokes inspired by the work of the ambitious game designer Peter Molyneux. The idea was simple, to make a game where you controlled… nothing. Well, the absence of something. Okay, a hole in the ground. I wasn’t sure it would be fun at all, but once I got the hole moving around, collecting things and growing, I fell in love. I needed to get to the bottom of it. I needed to figure out what was so captivating about the hole.

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