Welcome, recruit. Please take a moment to familiarize yourself with the change in gravity and your stretchy new space suit (space-wedgies are a very serious issue and should not be ignored), then we’ll begin your orientation.
The base has fallen on tough times and we need you, brave spacegoat, to help us rebuild this futuristic colony. The colony plays an important role in our economic, scientific, and diplomatic growth, but we’re losing investors left and right since everyone only seems to be interested in this new Star Wars stuff nowadays.
This is where you come in: by getting to know your new home, helping your fellow base-dwellers, and headbutting every crate and person you see, we should be able to save enough space-cash to crowd fund ourselves back into relevance.
Hi everyone. I’m really happy to let you know that Prison Architect is coming to PS4 on June 28! Not only that, it’s also available to pre-order today through select retailers and as a special offer we’re including the “All Day and a Night” DLC for free!
The support for Frozen Synapse Prime has been awesome so far; we are less than a week away from launch and looking forward to getting Prime onto PS Vita! We’d like to share a more in-depth look at the gameplay, focusing on some of the more advanced strategies and touch controls.
Earlier this month we announced the impending arrival of Frozen Synapse Prime on PS Vita, and now I’m back to tell you exactly when to expect it on PlayStation Store!
We’re delighted to let you all know that Nom Nom Galaxy is coming to PS4 and PS Vita! Our relationship with Q-Games has previously brought PixelJunk Monsters Ultimate, and more recently Shooter Ultimate to PlayStation Store, building on some great titles from the past. Nom Nom Galaxy, however, is a new title that we are developing together with Q-Games in Japan as a co-development.
Originally, PixelJunk Shooter and Shooter 2 were made by our friends at Q-Games. As Q-Games are a very tech savvy developer (like us), Shooter was born from gameplay experimentations, using a very clever fluid simulation technology they had written. As the gameplay evolved, so did the story. Four years after Shooter’s first launch, we met the guys at Q-Games and — as fans — started talking about what this edition would be.
Would you be willing to answer a few brief questions about PlayStation.Blog?