"enhance games" Posts

How Rez Infinite Shines Brighter Than Ever on PS4 Pro

Posted by on Nov 07, 2016

First off: thank you.

Looking back on the last two years since we started working on Rez Infinite, and the last 15 years since the launch of the original Rez (the anniversary is on the 22nd of this month, actually!), I’m filled with all kinds of emotions, but one most of all: gratitude.

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Rez Infinite: Enter Area X

Posted by on Sep 20, 2016

Ever since we offered a glimpse of the new content we’re making for Rez Infinite at the end of our debut trailer, and again as part of my GDC talk and PlayStation.Blog post, people have been asking me: What is Area X?

Finally, today, I can answer.

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Rez Infinite Gets a Physical Release, Vinyl Soundtrack, Art Book, T-Shirt & More

Posted by on Aug 18, 2016

I’ve talked before about the reasons I decided to resurrect Rez for our upcoming PS4 game Rez Infinite: the chance to remaster everything to razor-sharp, 1080p fidelity and crisp 3D audio; to add new content in the form of Area X (more news on that soon!); and especially to give PS VR owners the bonus option to play the game like never before.

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The Inspirations of Rez Infinite on PlayStation VR

Posted by on Mar 17, 2016

Is it possible to give gamers that magical, musical feeling of being “in a groove?”

How do we sync graphics and sound so they combine into something more powerful than the sum of their parts?

Most importantly, can we do all of this and still make something that is fun to play?

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Rez Infinite Revealed for PlayStation VR

Posted by on Dec 05, 2015

In 2001, together with my team at Sega, I made a game called Rez. It was not your typical game. It’s a bit hard to explain in words. Well, to be honest, when the original Rez came out back in 2001, not everyone understood what we were trying to do with the game — but the few people that did “get it,” really got it. A dedicated and steadily growing

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