Sly ’s back, and the anthropomorphic raccoon has never looked better. PTOM’s May issue cover features one of PS2’s most beloved platformer protagonists as he prepares to star in his first all-new PS3 entry. Though original developer Sucker Punch has stepped aside, our visit with Thieves in Time’s developer Sanzaru Games indicates that the fourth game in the series is in good and capable hands.
Elsewhere in the issue, the battle rages on in our Medal of Honor: Warfighter feature as we get our first look at EA’s second offensive front against rival Activision’s Call of Duty franchise. Warfighter’s focus on Tier One operatives and cinematic action sequences indicate it’s got its sights squarely set on the rumored but as-yet-unconfirmed Black Ops 2. We can’t wait to see the pyrotechnics when these two powerhouses meet on the field of battle.
Good news! On April 10th, Escape Plan owners will receive Bakuki’s Lair, the first DLC Pack for Escape Plan, via download of Patch 1.01. This free DLC Pack adds 19 prequel puzzle rooms to the adventures of Lil and Laarg.
Our hapless heroes’ journey begins anew with Lil and Laarg trapped in a hazardous sausage factory, where they will become bratwurst if they don’t bail. You’ll need to swipe for your life through a handful of dastardly designed puzzles in this latest update.
Bakuki’s Lair is just one of the benefits of the upcoming patch. Escape Plan Patch 1.01 is a meaty new addition, with a host of tweaks and improvements based on player feedback. Patch 1.01 allows for more pin-point accuracy on tap blocks, as well as an adjustment to the game’s star rating system. We are also laying the foundation for a lot of exciting updates for Lil and Laarg in the future.
Just days after the official release of Escape Plan on February 22, 2012, the Fun Bits crew was invited to Lake Placid, NY to watch the 2012 FIBT World Championship (for Bobsled & Skeleton). As avid fans of the high-speed event, it was awesome to be there and witness USA-1 barreling into the finish to win Gold…with a big fat Escape Plan sticker on Steven Holcomb’s helmet.
Steven Holcomb (2010 Olympic Champion and 5-time FIBT World Champion) is a total video game junkie and it was brilliant to see his massively prominent support for our “Lil” game.
After receiving his Vita last week, he told us: “Escape Plan is awesome. It’s all about trial and error and I can definitely relate to that, as crashing at 85mph is sometimes as unforgiving as the mishaps of Lil & Laarg in this game.”
It’s a fantastic day for Fun Bits Interactive and our good friends at SCEA Santa Monica Studio as we celebrate the official launch of PS Vita with a brand-new launch trailer for Escape Plan. Check it out below!
We also want to take this opportunity to thank all the lucky people who grabbed the game last week for the pre-order bundle release on Feb 14th. So far, the response has been fantastic and we really appreciate your support for the game!
Exclusive to the powerful and touch-tastic PS Vita, gamers can interact and experience the irreverent dark humor of Escape Plan with tactile swipes, slaps, pokes and reach-around taps.
With all eyes on the PS Vita’s US launch date of February 22nd, we wanted to begin providing definitive answers to your many questions about PS Vita. Behold: The PS Vita Ultimate FAQ! Of course, this list of Frequently Asked Questions is only a start and certain details are still being finalized. Rest assured that we’ll continue to update this FAQ leading up to launch, integrating new answers to your questions and additional details as they are verified and confirmed.
Read on to get answers to your questions regarding PS Vita, covering everything from the specs of the state-of-the-art OLED screen to support of Bluetooth peripherals and more. And remember: Please leave your burning questions in the comments and we’ll address them in a future update.
What better day to share a labor of love than just on the heels of Valentine’s Day? Fun Bits Interactive and our partners at SCEA Santa Monica Studio are proud to see Escape Plan release tomorrow as a PS Vita launch title, exclusively on PSN for $14.99.
Since Escape Plan’s global unveil in August 2011 at Gamescom in Cologne, Germany, we have been hard at work breathing life into Lil & Laarg, porting the Unity engine to PS Vita, and creating a new style of “survival humor” gameplay that takes full advantage of the unique features of the PS Vita in stunning black-and-white graphics.
As you may have seen from the photo gallery I posted, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers’ hands. While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.
PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company’s history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete.
Yesterday, more than 60 members of the gaming press piled into our Vita Hill social club in San Francisco to go hands-on with a slew of updated PS Vita games. The event showcased everything from Escape Plan, MotorStorm RC, Super Stardust Delta, and UNCHARTED: Golden Abyss to Ultimate Marvel vs. Capcom 3, Army Corps of Hell, FIFA Soccer… even Plants vs. Zombies (now confirmed!) joined in on the fun.
It was a memorable night, and one you can recreate right now if you happen to live near the San Francisco Bay Area — just visit the Vita Hill social club and bring some friends (the club is free and open to the public through mid-February). Expect to see these PS Vita social clubs expanding to new cities in the coming weeks.
Would you be willing to answer a few brief questions about PlayStation.Blog?