"evasion" Posts

PlayStation Blogcast 310: Spooktacular

Posted by on Oct 19, 2018

This week, the gang runs down their favorite #spoopy games (Yay Halloween!), interviews Archiact about Evasion for PS VR, and finally gets to use the *BLEEP* button. Enjoy!

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Surviving Evasion for PS VR: Tips For Your First Deployment

Posted by on Sep 24, 2018

Even if you are a grizzled FPS veteran, there’s plenty of challenge in store for you when you square off against the Optera.

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Celebrating 3 Million PS VR Systems Sold

Posted by on Aug 16, 2018

We are excited to reveal today that Sony Interactive Entertainment has officially sold-through more than three million PlayStation VR systems worldwide, along with 21.9 million PS VR games and experiences. We’d like to thank all our fans for the amazing support, and we’re thrilled that so many of our gamers have experienced the magic of VR and stepped into the captivating worlds that electrify our senses.

To commemorate this special milestone, we are delighted to announce the launch dates of two highly anticipated PS VR games coming this fall, in a collaboration with our partners.

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Hands-On With Six New PlayStation VR Games

Posted by on May 23, 2018

Ahead of E3 2018, Sid and I got a chance to play six new games being shown for PlayStation VR, including a few that only just got announced! Here are our first impressions on each one.

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Introducing Evasion: An Intense Sci-Fi Shooter Coming to PlayStation VR This Year

Posted by on May 23, 2018

The Evasion team is focused on one big goal: to offer a shooter designed for VR that delivers on everything we love about FPSes. We want to evoke that fast, frantic feeling that you get from games like Doom and Borderlands where you’re ducking behind cover to avoid a barrage of attacks, laying down suppression fire as your teammate hacks a gate, or racing down a corridor with enemies around every corner. After almost two years building our dream game for VR, we are delighted to announce that Evasion is being released on PlayStation VR, with custom support for the Aim Controller.

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