"eyebrow interactive" Posts

PSN Puzzler Closure Discounted to $4.99 Tomorrow

Posted by on Oct 29, 2012

Hey yo hey yo! You may remember me as the designer ofClosure, a game I created with artist Jon Schubbe and musician Chris Rhyne that made its debut on PSN earlier this year. Since release, our eerie puzzler has received quite a bit of praise from both fans and press. People love the game, and we want to make sure that everyone has a chance to play this game we spent so long working on. So, as a thank you to all who have played it (and haven’t!), and in the spirit of the season, we’re launching a special Halloween sale this week! Halloween is a perfect holiday to spend checking out Closure, an eerie puzzle platformer that takes place mostly in darkness, where anything not illuminated simply ceases to exist.

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Closure Q&A: In a Black-and-White World, Shades of Grey

Posted by on Mar 16, 2012

Journey’s much-celebrated launch on PSN this week served as a powerful reminder of the importance of fresh perspectives and bold risk-taking in video game design. But it also begged the question “what’s next?” Enter Closure, the grand-prize winner of the DICE 2012 Indie Game Challenge and the climactic final release in this year’s Spring Fever PSN showcase.

Much like its starkly rendered characters, Closure stands out in an indie game development field dominated by esoteric art styles and quirky gameplay choices. The game merges elements both old and new, fusing puzzle-based platforming with a light-and-dark twist. If you want to learn more about Closure’s gameplay (and why you’ll want to collect as many Silver Moths as possible), read Jeff’s in-depth hands-on report.

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Close out Spring Fever with Closure: PSN’s Next Innovator Hits March 27th

Posted by on Mar 15, 2012

Hey! I know we’re all heavily enjoying Journey right now (it’s amazing), but don’t shut off your PS3 when you’re done with it because another awesome game, Closure, is coming out at the end of the month. We just finished our launch trailer, which you can watch below right now!

Just for recap, Closure is a puzzle platformer based around manipulating lights to phase objects in and out of reality. The core gameplay premise is: If you can’t see it, it doesn’t exist. It’s a simple enough concept to understand, but the puzzles are anything but. A team of three (myself, artist Jon Schubbe, musician Christopher Rhyne) have spent three years working on Closure, designing nearly 100 unique and challenging puzzles spread across a variety of dark and eerie settings including a decrepit factory, a murky forest, an abandoned carnival, and a few other locales that I’ll leave as a surprise.

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Closure at Fantastic Fest 2011: New Challenges, New Visuals for PSN Launch

Posted by on Sep 23, 2011

“If a tree falls in a forest and no one is around to hear it, does it make a sound?” The world of Closure, an upcoming PSN exclusive, pushes this philosophical question to the limit. If you don’t see that tree, not only doesn’t it make a sound – it doesn’t even exist.

As Austin’s Fantastic Fest kicked off last night, PlayStation hosted an indie arcade filled with games coming exclusively to PSN. You might be familiar with most of the titles on display, as we’ve talked quite a bit on the Blog about Journey, Retro/Grade, and Okabu. As the developers were setting up their stations, I was immediately drawn to a title that we only just introduced you to: Closure.

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Closure Hits PSN Next Spring, Play It At PAX

Posted by on Aug 25, 2011

Hey there! We are very proud to announce that our game Closure will be coming to the the PlayStation Network next spring! For those who haven’t been following our development these past few years, Closure is a unique and stylistic puzzle platformer that takes the concept of light and shadow and twists it up into something never before seen.

You see, in Closure’s dark and foreboding universe, the only things that exist are what you can see. An object properly lit up is physically there, yet an object shrouded in darkness ceases to be. Your character can take advantage of this by manipulating lights to effectively change the shape of the world you’re in. Wanna jump through a wall? Well you can, as long as it’s in darkness.

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