Welcome back! Thank you all for casting your votes to help name March 2018’s best new game. If you didn’t vote, we’ll let it slide… as long as you promise to vote next time. Deal?
We’ve got a double-header for ya today — first up, we’ll reveal the Players’ Choice winner for March 2018. Scroll a bit further down and you’ll see our top picks. PlayStation’s editorial team weighed in on our top games of 2018 so far (January 1 to March 31, specifically).
Three huge new releases, three top spots on the PS4 chart. Ubisoft’s latest open-world chaos simulator Far Cry 5 reigned supreme in PS4 download numbers last month, followed by San Diego Studio’s newest entry in the fabled MLB The Show series. Finally, Hazelight’s bold new co-op prison break adventure A Way Out rounded out the top three.
Shout out to my new best friend Quill, whose itty-bitty adventure Moss sits atop the PlayStation VR chart for March. Persona 4 Golden is numero uno for PS Vita, and — surprise! — Fortnite Battle Royale was the most popular free-to-play title for the month.
For Far Cry 5, Ubisoft Montreal are beefing up their post-launch support to deliver a lasting experience that will take the Far Cry franchise to places it’s never been before.
Building on the philosophy that made Far Cry 3’s Blood Dragon expansion such a roaring success, the team are aiming to deliver not one, but three huge expansions, while offering players the chance to create their own varied experiences in the ever-evolving Far Cry Arcade.
We caught up with Associate Producer Phil Fournier to find out more.
The sheer size of this world was quite a challenge for us. We needed solutions to fill up these large open spaces beautifully, quickly and with the flexibility to support numerous iterations. At the same time, we also needed to allow fine tuning of smaller locations to deliver tight gameplay experiences. Filling up empty space is easy, but filling it up so it looks natural was an even bigger challenge.
While playing Far Cry 5 at a preview event in Livermore, California, the Ubisoft team stormed an enemy-held radar station at the crest of a hill. This coordinated attack between two members of the studio involved sticks of dynamite, powerful firearms, and a complete lack of stealth.
As the resistance fighters surged against the dangerous cultists within, a wild wolverine hurdled out from the underbrush in a surprise attack. This wolverine was not part of the station’s natural defense system. It was not a trained wolverine being used by the cult. It was, simply, a wolverine. An angry one, at that. Even Creative Director Dan Hay laughed in surprise at the torpedo of fur flying across the screen.
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