Déraciné is an all new adventure game that brings Japan Studio, FromSoftware and director Hidetaka Miyazaki together for the first time since Bloodborne. The story unfolds in a secluded boarding school where six children quietly spend their days. It is into this environment that you appear, an unseen faerie existing in a world of frozen time. As the story progresses, time shifts around you, at times even throwing you into the past.
Welcome back to PlayStation Underground, our online show about video games! Today, we are pleased to host and honored to have our special guest, the President of Sony Computer Entertainment Worldwide Studios Shuhei Yoshida!
Before we were all swept away by the hustle and bustle of E3, Shu stopped by to showcase his personal obsession with Bloodborne by braving a high-level Chalice Dungeon with absolutely no fear (but maybe a little bit of caution). Shu also shares his heartfelt appreciation for the project, his history with FromSoftware, and his favorite weapons to employ against flaming hell beasts. He got a Platinum Trophy on this game, people!
I am happy to introduce a new boss character called “Darkbeast.” This electric beast emerges from giant skeletal remains. With lightning coursing through its body, it bombards the player with its erratic and off-speed movements. You can check out this beast in action in the video just released as part of IGN First.
Today as part of IGN First we revealed our brand new story trailer for Bloodborne, the PS4-exclusive Action RPG from developers FromSoftware and SCE Japan Studio. This trailer introduces some of the characters you’ll meet along the way as you venture into the depths of the cursed city of Yharnam, and hints at some of the dark secrets waiting to be uncovered by brave hunters.
March 11th has arrived and it’s time to go beyond death. The Dark Souls II servers are live and we’re excited to see everyone online and exploring the world of Drangleic. Today, we wanted to give an extended look at some of the Covenants that you may be joining in Dark Souls II. This is not a complete list as we wouldn’t want to spoil the secrets that await you on your quest.
Dark Souls II continues a long tradition of games that will challenge even the most veteran of gamers. You’ll explore, experiment, and die many times throughout your quest. While it would be against From Software’s design philosophy to give you a detailed map of the world and a full explanation of the game’s story, we did want to give you a few pointers before you go beyond death come March 11th on PS3.
A lot of unusual things go on here at ATLUS, and as a publisher known for delivering great JRPG content, Demon’s Souls represented something unique even for us: runaway mainstream success. In the years since its release, Demon’s Souls went far above and beyond our usual humble offerings, partly because it’s such a special game. It’s a Japanese-developed RPG, made by From Software, but it has a distinctly Western look and feel in the weight of its movements and the ruthlessness of its enemies and environments. It’s a single-player title, but it has a strong online component unlike anything that came before it, where you can summon other players as friendly ghosts to give you a hand, or be invaded by hostile marauders without warning. Its unsparing difficulty seemed to mark it as destined to be appreciated only by a select few, yet it’s been universally lauded (and awarded Game of the Year by a few, including GameSpot) and remains our highest-selling title ever.
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