"futurlab" Posts

Tiny Trax Hits PS VR Tomorrow: From Starting Grid to Checkered Flag

Posted by on Jul 24, 2017

As Tiny Trax speeds to PlayStation Store tomorrow, I’m excited to see the result of two years’ work – and I’m very proud to tell the story of how the game evolved.

Whilst this type of game now seems like an obvious fit for VR, we had a few false starts getting here.

In early 2015 PlayStation was keen to receive VR ideas and originally, we looked at a drone racing game. Something we hadn’t considered was how the VR locomotion would affect gamers’ heads and stomachs… and given that I, along with our MD James Marsden, were particularly prone to simulation sickness, it was back to the drawing board (via a quick trip to the bathroom…).

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FuturLab’s Tiny Trax Coming to PS VR, First Trailer & Details

Posted by on May 30, 2017

Hello everyone! Dave Gabriel from FuturLab here, introducing with great pleasure: Tiny Trax!

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Happy Holidays From the Velocity 2X Team

Posted by on Dec 19, 2014

Oh boy, we cannot wait for Christmas! First off, we need the rest! It’s been a manic few years as our tiny little team has developed and published nine – NINE – PlayStation games since 2010. Starting with Coconut Dodge on PS Minis and most recently Velocity 2X on PS4 and PS Vita, it’s been a non-stop bullet train of excitement!

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Velocity 2X and the Element of Surprise (Spoilers Ahead!)

Posted by on Sep 23, 2014

Hi folks, James from FuturLab back again one last time to share our secret to creating a great sequel!

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How to Teledash to the Top of the Velocity 2X Leaderboards

Posted by on Sep 09, 2014

Hi folks, James & Hussain here to intensify competition on the Velocity 2X leaderboards by revealing our expert tips!

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Velocity 2X Out Today on PS4, PS Vita

Posted by on Sep 02, 2014

A few weeks ago I came on here and told you all that I believed Velocity 2X was a game-of-the-year-winner. Today I’m going to explain precisely why I believe that is the case!

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The Explosions of Velocity 2X on PS4, PS Vita

Posted by on Aug 29, 2014

It was just another morning at FuturLab, I had just sat down at my desk, waiting for my PC to boot up, hot cup of coffee in my hand. I was getting ready to rock, when James walked over with a serious look on his face: “Need to talk to you man… In the boardroom!”

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JBraamz: The Sci-Fi Inspirations of Velocity 2X

Posted by on Aug 22, 2014

Hi everyone! My name is Hussain Sheikh and I’m the Technical Director at FuturLab! I’ve been writing a series of ‘making of’ articles about Velocity 2X over on our blog, and today PlayStation.Blog has kindly offered to host this particular post about the most awesome of visual effects: LENS FLARES!

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