As Tiny Trax speeds to PlayStation Store tomorrow, I’m excited to see the result of two years’ work – and I’m very proud to tell the story of how the game evolved.
Whilst this type of game now seems like an obvious fit for VR, we had a few false starts getting here.
In early 2015 PlayStation was keen to receive VR ideas and originally, we looked at a drone racing game. Something we hadn’t considered was how the VR locomotion would affect gamers’ heads and stomachs… and given that I, along with our MD James Marsden, were particularly prone to simulation sickness, it was back to the drawing board (via a quick trip to the bathroom…).
Hello everyone! Dave Gabriel from FuturLab here, introducing with great pleasure: Tiny Trax!
Oh boy, we cannot wait for Christmas! First off, we need the rest! It’s been a manic few years as our tiny little team has developed and published nine – NINE – PlayStation games since 2010. Starting with Coconut Dodge on PS Minis and most recently Velocity 2X on PS4 and PS Vita, it’s been a non-stop bullet train of excitement!
Hi folks, James from FuturLab back again one last time to share our secret to creating a great sequel!
Hi folks, James & Hussain here to intensify competition on the Velocity 2X leaderboards by revealing our expert tips!
It was just another morning at FuturLab, I had just sat down at my desk, waiting for my PC to boot up, hot cup of coffee in my hand. I was getting ready to rock, when James walked over with a serious look on his face: “Need to talk to you man… In the boardroom!”
Hi everyone! My name is Hussain Sheikh and I’m the Technical Director at FuturLab! I’ve been writing a series of ‘making of’ articles about Velocity 2X over on our blog, and today PlayStation.Blog has kindly offered to host this particular post about the most awesome of visual effects: LENS FLARES!
Would you be willing to answer a few brief questions about PlayStation.Blog?