After seeing Lego Batman 2: DC Superheroes at GDC this year, then playing the PS Vita version at E3, I’ve found myself anticipating its imminent release (it’s out today). With a huge Gotham City hub world and a cast that reaches far beyond the Caped Crusader, Lego Batman 2 appears to be the most ambitious entry in the venerable Lego series. A few days ago I caught up with Matthew Ellison, a producer at TT Games via transatlantic cable, er, telephone. We talked at length about PS Vita, the plethora of playable DC heroes, and… bat nipples.
The creators of Heavy Rain didn’t come empty handed to this year’s Game Developers Conference. The celebrated studio debuted a powerful new video called “Kara” to show off their new animation and performance-capture technology. If you’ve seen Kara, then you know that the results speak for themselves. Rendered in real time on PS3 hardware, Kara chronicled the activation of a self-aware synthetic organism, but this making-of feature is impressive in its own right as it shows how Quantic Dream assembled several different performances to create a seamless, believable virtual character. The future is now, you guys.
Once you’ve watched the video feature, let us know what you think in the comments! And as a reminder: Kara is absolutely, positively not Quantic Dream’s next game.
I’ve never seen a game quite like Datura. I encountered this upcoming PSN adventure title last week during a GDC demonstration that showed off the game’s intricate use of the PlayStation Move motion controller. In Datura, your gestures with PS Move guide a disembodied hand onscreen, a bit like a mouse cursor but in a full 3D space. The motion tracking is 1:1, so I was able to reach into the game to interact with the environment, whether it was to caress a tree trunk or pull a hand-drawn map in for closer inspection. In the video, Producer Matt Morton gives a full tour of Datura’s interface and universe — it’s absolutely worth watching.
Intrigued by the game’s cryptic presentation and strong emphasis on player choice, I spoke with Director Michal Staniszewski to learn more about his inspirations. If Datura intrigues you, be sure to tune into this Thursday’s PlayStation Blogcast for another segment discussing this enigmatic PSN title. And if you have questions, be sure to leave them in the comments.
Based on the sheer number of questions we get about Gravity Rush, it’s clearly one of the most-anticipated PS Vita games coming along in the next few months. Featuring stunning, cel-shaded visuals, Vita-tailored controls, and gravity-based gameplay, it’s no wonder that reviewers across the Pacific have awarded the game (known as “Gravity Daze” in Japan) high marks.
So when the game’s creators dropped into San Francisco last week for Game Developers Conference, I jumped at the chance to speak with them.
In this conversation (shared with IGN’s Ryan Clements – look for his story soon at Vita.IGN.com), Game Director Keiichiro Toyama and Art Director Yoshiaki Yamaguchi talk about the game’s original platform (not PS Vita!), why they avoided an overly Japanese aesthetic, and the surprising inspiration for its unique gravity-based gameplay.
You’re in the big time now, baby. Game Developers Conference is where the brightest talent comes to shine….and we’ve lined up said talent for exclusive GDC interviews you won’t find anywhere else. Want to know more about Quantic Dream’s new tech demo “Kara”? Our exclusive interview with Director David Cage will give full new details. Want to hear what thatgamecompany thinks of early Journey reviews? President and Co-founder Kellee Santiago reveals all. Or perhaps you’re more interested in upcoming PSN stunner Dyad?
Head-turning videogame tech demos are a dime a dozen at Game Developers’ Conference, but developer Quantic Dream might have this year’s crop beat. Watch the full tech demo video for “Kara” below to see how the creators of Heavy Rain are looking to expand virtual performances in video games.
And just to be extra clear: No, “Kara” is not Quantic Dream’s next game.
Director David Cage was on-hand at GDC to debut the new video to the press, and his presentation touched on the origins of “Kara” — we’ve selected a few choice quotes below. Check back tomorrow to hear our full interview with Cage on the Official PlayStation Blogcast. It’s one interview you won’t want to miss!
It’s Game Developers Conference time once again, and while headlines are a bit light, it’s a great place to find game developers (of course). We’ll be bringing you videos, interviews, and conversations over the next several days, as well as a mega GDC Blogcast on Thursday.
The first game we got ahold of here at GDC is upcoming PS Vita musical platformer Sound Shapes. The game is best seen (and heard), so we present here Jason deGroot of Queasy Games. In this video, deGroot takes you on a tour through a never-before-seen level, as well as sharing the in-game tutorial, so you know exactly what you’ll be seeing when you load up Sound Shapes for the first time.
Heya guys, ^^/
PixelJunk 4am Art & Music Director DJ Baiyon will be on hand to deliver a performance at 6pm to kick things off, followed by free play for everyone. Attendance is free, so if you’re unable to make GDC but still want to checkout PixelJunk 4am, come down and say “Hi” to us.
Would you be willing to answer a few brief questions about PlayStation.Blog?