One moment from Demo Day stands out. A girl had just imitated a Blobfish swimming, to explain why her team, The Mystery Squirrels, had selected the unusual-looking creature as its protagonist for their game, Detective Blobfish.
The room, which included senior leaders from PlayStation, Xbox, Nintendo and Caffeine, shared a laugh. This moment exemplifies to me not only the joy in games themselves, but the way the industry came together around Girls Make Games.
Education was always a really big part of my life growing up, and its importance was reinforced in more than one way. Getting an education meant getting a chance at a better life, and my parents reinforced this belief through example. They labored day and night to ensure their children, especially their daughters, stayed in school and they also encouraged us to give back to the community.
We launched Girls Make Games, a summer camp for teaching girls game development and offering them a home to express their shared love of playing and creating video games, and often the only place for some of the girls to feel like they’re not the only one.
Would you be willing to answer a few brief questions about PlayStation.Blog?