This week we have been celebrating the incredible artwork of God of War. Making games is a creative journey, from writing to design… from production to QA, and we at Santa Monica Studio are excited to celebrate the art department and to share a glimpse of this process with all of you. Our artists have posted hundreds of images that showcase the immense talent and imagination put into the project, so we hope you enjoy!
With all that said, be aware: spoilers ahead!
We hope that trailer leaves a lasting impact because today is Father’s Day, a day with a very special meaning to the new beginning of God of War. At its heart, this is a story of a father and his son on an incredible adventure and a deeply personal quest together. Therein lies a connection for all of us between their story and the ones all of us have shared with our fathers, or for anyone who is a parent to a child.
Heyo! My name is Mihir Sheth and I’m a senior combat tech-designer here at Santa Monica Studio. Now that God of War has been out for some time – and plenty of players have experienced the combat themselves – I wanted to take a moment to talk about “Give Me God of War,” the hardest difficulty mode available. As many of you have likely noticed, Give Me God of War sets itself up ominously with bold red text stating that the difficulty cannot be changed mid-game. It’s not for the faint of heart!
As you face it for the first time you’ll likely be overwhelmed during the opening hours of the game. Hopefully this post (along with the plethora of great player-made resources already online) can remove some of the mysticism behind the difficulty mode, and offer some advanced combat tips and techniques in the process!
Boy – the game is OUT!
We at Santa Monica Studio have been blown away by the massive outpouring of positivity from our players, peers and the community over the global release of God of War. The last couple of weeks have been an exciting and humbling ride for us and we’d like to thank everyone for your love, support and for playing!
Would you be willing to answer a few brief questions about PlayStation.Blog?