God of War was built around three core pillars that would influence all design decisions for the project: Combat, Father/Son, and Exploration.
I’ve always loved stories that take characters from one setting or era or genre and drop them into another—samurai warriors in the Old West, western gunslingers in the African jungle, and so on—and the story-telling possibilities of taking a character like Kratos and running him up against the kinds of obstacles he might encounter in a world filled with ice giants and trolls were too intriguing to pass up.
QA spans all game content and all of the departments who create it, so we needed a team capable of working hand-in-hand with the numerous creative disciplines to effectively support God of War. We would also be remiss if we did not mention and pay thanks to the entire First Party QA test team, without whom we could not have successfully shipped this title.
Each of these moments was a mental turning point, starting with “Can this be done with the tools we have?”, which moved onto “Can we pull this off without breaking our visual language?” and, mostly, ended with “I can’t believe we pulled this off.”
The boat was a fantastically interesting feature to work on. For a long time, going as far back as God of War II, Cory wanted a boat in the game. In the previous games there wasn’t a narrative conceit to justify the addition of a playable boat. But, for this reimagined God of War, we made exploration and storytelling big pillars of our focus… and with Caldera Lake as our hub environment, it finally made sense to bring a playable boat to God of War.
Hey! I wanted to share the top reasons to play God of War’s New Game Plus (NG+) mode, which launches today as a free update for God of War owners. This update is our largest one yet, and several of the improvements and features within can be enjoyed in both standard and NG+ playthroughs of the game. We’ve been waiting for you all to see what we have in store!
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Hello! Today I’d like to take you behind the scenes to talk a little bit about the development of one of our showcase boss fights in the new God of War.
A warning to those who haven’t played the game yet: there will be SPOILERS for a certain boss fight to follow. If you’d prefer to experience it on your own first, kindly look away (and go buy our game)! Otherwise, scroll down to begin the journey.
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