When developing Injustice on Vita, our primary goal was to make sure it could hold its own next to its console counterpart. The PS3 version has beautiful lighting, destructible environments, and — most importantly — 60 FPS fighting. We worked tirelessly to bring this experience to the handheld, and pulled out all the stops to push the PS Vita as hard as we could to make all of the above happen.
The Spring Fever sale continues this week with the Grand Theft Auto franchise and Dragon Fantasy Book 1. Injustice: Gods Among us releases today and is available on PlayStation Store right now, along with a demo for PS Vita’s upcoming Soul Sacrifice.
There’s some new downloadable content for Dishonored, Frobisher Says!, The Walking Dead: Survival Instinct, Uncharted 3: Drake’s Deception and more.
It’s been a fast-paced summer for us here at Netherrealm Studios as we zoom towards the release of Injustice: Gods Among Us. After strong showings at both the San Diego and New York Comic-Cons where we revealed new characters while also giving fans hands-on time with their favorite heroes and villains, the team is hard at work on finalizing all of the great content we’ve packed into our next fighting game.
And while we’ve released a ton of content so far, you wouldn’t believe what we have in store! Building on the foundation we laid with Mortal Kombat, the team has worked hard to make sure we have more than enough compelling content to keep players entertained for hours on end.
This week’s show has a rather combative focus, featuring thought-provoking interviews with two prominent fighting-game figures from EVO 2012. First, PlayStation All-Stars Battle Royale Game Director Omar Kendall discusses his plans for the PS3 and PS Vita brawler, including the addition of Heihachi and Toro Inoue (with more to come this weekend at San Diego Comic-Con).
During EVO 2012, I got a rare opportunity to chat with Ed Boon, co-creator of Mortal Kombat and creative director for Injustice: Gods Among Us. Though NetherRealm Studios’ latest title wasn’t playable at the show, Boon walked me through his vision for the DC-themed fighter, his overall plans for NetherRealm Studios, and some key changes he’s bringing to the fighting game formula.
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