This holiday season just got better. Resistance Collection is hitting stores starting December 5th for $39.99, and it makes a great gift for any shooter fan who hasn’t had a chance to experience one of the best FPS trilogies on PS3.
Resistance started as I-8, a return to Insomniac’s roots making first-person shooters (Disruptor was our first-ever game on PSOne). It evolved from a space opera featuring lizard-like aliens into an alternate history World War I shooter, before eventually evolving into the 1950s-era game that launched alongside PS3. Over the three titles, we had an incredible experience developing the Resistance franchise for PlayStation fans.
As many of you may know, when you purchase Ratchet & Clank: Full Frontal Assault for PS3, you’ll also be entitled to receive a downloadable version for your PS Vita system with cross-save and competitive cross-play support.
Our friends at Tin Giant have been working hard to bring Insomniac’s PS3 game to PS Vita and to ensure that your experience is packed with all the action and polish you’d expect from a Ratchet & Clank game. In order to provide the best gameplay experience possible, the PS Vita version of Ratchet & Clank: Full Frontal Assault will be coming out in January 2013. The PS3 version will still be available for purchase at participating retailers and on PSN starting on November 27, 2012.
As a reward to fans for their patience, we will be giving them the first piece of DLC for the title, the Mini-Boss Skin Pack, as a bonus with their purchase of Ratchet & Clank: Full Frontal Assault for PS3.
The 10th Anniversary of Ratchet & Clank is coming up next month, and it’s been a lot of fun this year reliving the memories from our original PS2 games in the recently released Ratchet & Clank Collection. We also had a blast playing the beta of PS3 and a digital copy for PlayStation Vita.
In terms of things that constitute A BIG DEAL, the arrival of a new Insomniac game is right up there. The California-based studio boasts one of the sturdiest resumes in gaming, with past works including Spyro, Ratchet & Clank and Resistance, and its latest effort – spectacular third-person shooter Fuse – looks every bit as distinctive.
The set-up is simple – you play as one member of a four-strong squad of special agents, each armed with a high-concept weapon powered by a mysterious alien substance called Fuse.
There’s beefy Dalton who wields a weapon that allows him to generate a force field. Naya’s assault rifle generates a mini-vortex which sucks in enemies. Izzy wields a shatter gun that freezes foes on the spot, allowing colleagues to step in and vaporize them. Finally, Jacob sports a crossbow that fires molten projectiles capable of turning the opposition into a pile of ash.
Hi everyone! After a long journey navigating the sometimes-challenging waters of new IP development, we’re proud to reveal Fuse. Fuse, formerly known as Overstrike, is a third person, four-player cooperative game that centers around a volatile energy source that has fallen into the wrong hands. The substance, called Fuse, has been acquired by a terrorist organization known as Raven and Overstrike 9 has been hired to track down and stop it from setting off a deadly arms race.
You can play with up to three of your friends, and each member of Overstrike 9 has its own signature Fuse-powered weapon. Play as Dalton Brooks, an ex-mercenary who has a Mag-shield that acts as portable cover and unleashes a devastating blast that liquefies opponents. Take on the role of Naya Deveraux, who can cloak to flank enemies and fire out mini-black holes that implode its victims.
Hey everyone, I’m Shaun McCabe, production director at Insomniac Games’ North Carolina studio. Since this is my first PS.Blog post, I’ll briefly introduce myself. I joined the company in 2003 during the development of Ratchet & Clank: Up Your Arsenal, but I’ve been an Insomniac fan going all the way back to Disruptor on the PlayStation.
As you may have heard, yesterday we announced that our dynamic duo’s latest adventure, Ratchet & Clank: Full Frontal Assault, is coming to both PS3 and PS Vita! Working closely with our friends at Tin Giant, who are helping bring the game to PS Vita, we’re delivering full cross-play and cross-save support.
Though fundamentally a third-person shooter, the Ratchet & Clank series has rarely shied from bold genre experimentation: witness the progressive competitive and co-op modes of Ratchet: Deadlocked, the brain-busting temporal puzzles of A Crack in Time, even the four-player feuding of last year’s All 4 One. But with Full Frontal Assault, the storied series will undergo what is perhaps its most sweeping metamorphosis yet, creating what developer Insomniac Games is calling “action tower defense.” Yep, Ratchet’s going all PixelJunk Monsters on us.
This is a logical, some might say inevitable, evolution when you consider the series’ gameplay trajectory, which despite its myriad twists and turns has focused squarely on two core elements: ludicrously powerful weaponry and freakish alien foes. In other words, the raw ingredients for a mean tower defense game.
Hey everyone James from Insomniac Games here. Our team of veteran Insomniacs in North Carolina has been hard at work developing Ratchet & Clank: Full Frontal Assault, and today I’m happy to share new details surrounding Ratchet & Clank’s latest PSN adventure.
Ratchet & Clank: Full Frontal Assault heads back to the classic camera, weapons and third-person Ratchet gameplay that the series is known for, while adding a new tower defense element that will have you building and defending a base against invasions using your ultimate Ratchet & Clank arsenal. This new twist, added to the classic Ratchet gameplay, brings a whole new level of strategy and decision-making to Full Frontal Assault. You’ll want to make sure your Hoverboots are laced up and ready as you race to defeat your enemy while keeping your base secure. Wait, Hoverboots don’t have laces…
Would you be willing to answer a few brief questions about PlayStation.Blog?