E3 2018 was amazing for the team at Media Molecule! We were able to give media the chance to go hands-on with Dreams creation, build a mini-story along with other developers and community (all hail the Mega-Penguin!) and demo Dreams live on a giant stage at the PlayStation booth. And when you watched the PlayStation E3 2018 Showcase, you may have seen the clips of Dreams spliced in and thought “Everyone loves a guitar playing banana… but what does it all mean?!”
Well, the jig is up…err…the gig is up? Following the briefing, our in-house (in-game?) band The Molecules played a 15-minute set, performed entirely in Dreams, for those attending the after-show party. And now, you can see it too!
After an all-too-brief 45-minute demo with creative director Mark Healey, I finally understand. The answer: Dreams is a fully featured game creation engine that anybody with a PS4 and a copy of the game will be able to dive straight into, no game dev experience required.
If you missed our brand-new Dreams trailer make its debut at the Game Awards tonight, you can see it right here, right now! The trailer kicks off a Dreams-stravaganza this weekend as we demo the game on the PSX show floor, catch-up with our amazing community and reveal more about Dreams during our Saturday panel with the Media Molecule Directors and a special guest! If you’re in Anaheim, don’t miss us at the Dreams booth on the show floor, and if you’re home, we’ll be on the PSX livestream at live.playstation.com so you can join in the fun too.
The time has come, friends! PlayStation Experience 2017 is just around the corner, and if you’ve been dreaming about seeing more Dreams, then Anaheim, California is the place to be! The Molecules are busily working away as we speak, preparing to pack up their suitcases full of Dreams (and maybe some clothes) and head on over to PSX to share it all with you.
On Saturday, December 9, PSX officially opens to the ticket-holding public and we’ll be there hosting a community GAME JAM at our Dreams booth! That’s right, folks: come and jam alongside us to get a firsthand look at how quick and easy it is to make games, music and more just using Dreams.
With PS4’s papercraft-inspired adventure Tearaway Unfolded available on PS Plus this month, we asked Media Molecule to talk us through some unseen concepts behind the game’s creation. Here, designer Rex Crowle pinpoints key design junctures in Tearway’s development, illustrated through exclusive images from the game’s early days.
On this day, 10 years ago a little studio called Media Molecule was founded by a group of friends who went on to have some pretty incredible adventures together. Mark Healey, Alex Evans, Kareem Ettouney and David Smith all met whilst they were working at Lionhead Studios. Along with help from Chris Lee, the man with the business plan, they were soon joined by Siobhan Reddy, Anton Kirczenow and Francis Pang and Media Molecule was officially born!
Before we sign off for the year, we wanted to celebrate the creators who make not only PlayStation.Blog, but this industry in its entirety possible. It’s these studios who create the worlds we yearn to escape to, who write the stories upon whose every word we hang. It’s thanks to them that we can do what we love to do.
Today we’ve got some exciting Tearaway Unfolded news to share with you all. We’ve been busy crafting some exclusive new goodies to get your hands on. First up, we have not one but two DLC packs coming your way.
Would you be willing to answer a few brief questions about PlayStation.Blog?