Hello PlayStation gamers! My name is Rick Lico, Animation Director for Polyarc. I’m here to talk with you all about Quill, the protagonist of Moss. Let me kick this off by asking you a question, dear reader. If you had the once-in-a-lifetime opportunity to bring your own character to life in your own game, who would that character be? Would your character be a bold hero? A physical representation of societal tropes? A disco assassin wearing fish tank platform shoes tearing up Studio 54?
Our answer to this question is Quill, a confident, secure, self-reliant, impetuous young mouse. We’re eternally grateful to our fans for their overwhelming support of her. In fact, I’ve never seen people have such a stark, emotional reaction to a character that I’ve worked on before. Numerous reviews for Moss often mention how real Quill feels. People are genuinely building an emotional bond with her. But what is it about Quill that inspires this reaction?
This week, the gang listens in on part two of Justin’s Moss interview, recorded on location at Polyarc HQ in Seattle, WA. Plus, Kristen gives us an update on her journey through Final Fantasy VII, and we reflect on things games have taught us about ourselves. Yeah, this is a deep one.
Thank you so much for your heartfelt support of Moss and the Polyarc team during these past months of development. From visiting our booths at places like PAX and Gamescom, to sending us feedback on social media after playing Moss on the PlayStation VR Demo Disc, your interest in our hero Quill and the world we’re building has been a great source of motivation during the homestretch. We’ve been looking forward to the day we’d finally be able to get the full game in your hands and I’m happy to announce that we now concretely know when that day will be. Next Tuesday, February 27, 2018, you’ll be able to enter the world of Moss through PlayStation VR and join Quill on her incredible journey.
Since its first reveal at E3 2017, I’ve been completely enamored with Moss. Polyarc’s debut PS VR adventure casts you as Quill, an adorable (and exquisitely animated) miniature heroine in a lush, foreboding fantasy world.
I had the chance to play through a new area of Moss recently, and I’d like to share it with you in our newest episode of PlayStation Underground. Watch the video above, then head over to PlayStation Store to preorder Polyarc’s debut title ahead of its upcoming launch.
Can you juggle? I can’t. Tried multiple times, but it never took. Something about introducing that third ball into the equation just made my brain lock. And I’m convinced that inability is cause for the bead of sweat breaking out across my brow so early into my Moss hands-on session.
Let me explain. With L2 I’m holding a triggered Ticker under my sway. This mechanical ƒ is a denizen of the mine I find myself in, just one of an endless spawning, skittering army that explode upon sensing an intruder. That intruder isn’t me, but my mouse companion Quill. She’s wandered into this puzzle room, full of fatal drops, hidden levers and multiple pathways, at my behest. It’s just one of many in this underground labyrinth that we’re exploring.
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