"moss" Posts

Share of the Week: Moss

Posted by on Apr 20, 2018

Last week we asked you to whip out your PS VR headsets and explore the lush world of Moss. That’s right, you can use the Share button even while playing in VR! While you worked to solve puzzles with the most adorable partner, Quill, you shared your magical moments using #PS4share and #PSBlog. Here are the shots that caught our eye.

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The Magic of Animation in Moss: How Polyarc Brought Quill to Life

Posted by on Apr 09, 2018

Hello PlayStation gamers! My name is Rick Lico, Animation Director for Polyarc. I’m here to talk with you all about Quill, the protagonist of Moss. Let me kick this off by asking you a question, dear reader. If you had the once-in-a-lifetime opportunity to bring your own character to life in your own game, who would that character be? Would your character be a bold hero? A physical representation of societal tropes? A disco assassin wearing fish tank platform shoes tearing up Studio 54?

Our answer to this question is Quill, a confident, secure, self-reliant, impetuous young mouse. We’re eternally grateful to our fans for their overwhelming support of her. In fact, I’ve never seen people have such a stark, emotional reaction to a character that I’ve worked on before. Numerous reviews for Moss often mention how real Quill feels. People are genuinely building an emotional bond with her. But what is it about Quill that inspires this reaction?

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PlayStation Blogcast 283: Fast-Forward

Posted by on Mar 01, 2018

This week, the gang listens in on part two of Justin’s Moss interview, recorded on location at Polyarc HQ in Seattle, WA. Plus, Kristen gives us an update on her journey through Final Fantasy VII, and we reflect on things games have taught us about ourselves. Yeah, this is a deep one.

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The Drop: New PlayStation Games for 2/27/2018

Posted by on Feb 23, 2018

Gorgeous locales. Thrilling battles. A stirring soundtrack. And perhaps the world’s cutest adventurer. Moss is coming to PlayStation VR on February 27.

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PlayStation Blogcast 282: Blogcast and Quill

Posted by on Feb 23, 2018

Join the Blogcast crew as they talk about impossibly adorable PS VR platformer Moss (out next week!) and share interviews recorded on location at Polyarc’s Seattle headquarters. Enjoy the show!

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Moss Scampers to PS VR Tuesday, February 27

Posted by on Feb 19, 2018

Hey everyone,

Thank you so much for your heartfelt support of Moss and the Polyarc team during these past months of development. From visiting our booths at places like PAX and Gamescom, to sending us feedback on social media after playing Moss on the PlayStation VR Demo Disc, your interest in our hero Quill and the world we’re building has been a great source of motivation during the homestretch. We’ve been looking forward to the day we’d finally be able to get the full game in your hands and I’m happy to announce that we now concretely know when that day will be. Next Tuesday, February 27, 2018, you’ll be able to enter the world of Moss through PlayStation VR and join Quill on her incredible journey.

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Moss: A Squeak Peek at Polyarc’s Adorable PS VR Adventure

Posted by on Feb 12, 2018

Since its first reveal at E3 2017, I’ve been completely enamored with Moss. Polyarc’s debut PS VR adventure casts you as Quill, an adorable (and exquisitely animated) miniature heroine in a lush, foreboding fantasy world.

I had the chance to play through a new area of Moss recently, and I’d like to share it with you in our newest episode of PlayStation Underground. Watch the video above, then head over to PlayStation Store to preorder Polyarc’s debut title ahead of its upcoming launch.

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The Surprising Complexity of Small-Scale PS VR Fantasy Adventure Moss

Posted by on Feb 12, 2018

Can you juggle? I can’t. Tried multiple times, but it never took. Something about introducing that third ball into the equation just made my brain lock. And I’m convinced that inability is cause for the bead of sweat breaking out across my brow so early into my Moss hands-on session.

Let me explain. With L2 I’m holding a triggered Ticker under my sway. This mechanical ƒ is a denizen of the mine I find myself in, just one of an endless spawning, skittering army that explode upon sensing an intruder. That intruder isn’t me, but my mouse companion Quill. She’s wandered into this puzzle room, full of fatal drops, hidden levers and multiple pathways, at my behest. It’s just one of many in this underground labyrinth that we’re exploring.

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