"nex machina" Posts

My Life in Games: Eugene Jarvis Talks Robotron, Smash TV and Nex Machina

Posted by on Jul 03, 2017

Housemarque’s recent Nex Machina was notable not just because it was yet another fantastic arcade shooter from the studio, but also the game’s development was in collaboration with legendary game developer Eugene Jarvis.

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Nex Machina Launches Today: Top-Down Arcade Action Perfected on PS4

Posted by on Jun 20, 2017

Greetings from Housemarque!

It was ten years ago that a game called Super Stardust HD saw the light of day on PlayStation 3. As a Finnish developer with roots in arcade gaming, we at Housemarque got to create a game that combined lighting fast reflexes with a myriad of colorful explosions. SSHD combined a thematic setting similar to the classic Asteroids blended with the twin-stick control scheme of Robotron.

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Nex Machina Launches June 20 With Local Co-op

Posted by on May 19, 2017

Hello everyone. It’s been a while since you’ve seen fresh footage from our new game Nex Machina. And with it, we bring good news. We’re glad to announce that Nex Machina will be arriving on PS4 June 20.

This is the day that Housemarque will go down in infamy for creating one of the simplest, purest action arcade games of our generation. A game that will remind you of the arcade classics of the 80’s, but with modern technology to complement that pure twin-stick joy.

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Nex Machina: Seasons, Challenges, and Replays

Posted by on Apr 14, 2017

Hello from Housemarque! We have a few new updates on our next top-down shooter, Nex Machina.

We’re announcing three new things: the season structure, challenges, and replay mode.

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Introducing Nex Machina on PS4, From Housemarque and Eugene Jarvis

Posted by on Dec 03, 2016

Hey, Mikael from Housemarque here. A few months after the release of Resogun we bumped into Eugene Jarvis at DICE Summit 2014, where he received a Pioneer award for his contribution to the gaming industry. Eugene, creator of arcade cult classics such as Defender, Robotron, and Smash TV, has always been one of our major sources of inspiration for the kind of games we are famous for.

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