Hi, Mayor-Players! We have some pretty cool news to tell you today. It’s so cool, in fact, that it’s making all of your residents unreasonably cold and driving up electricity demands across town as everyone cranks up their heaters. Today, the Paradox team and I are excited to let you know that the weather-centric “Snowfall” expansion is coming to Cities: Skylines – PlayStation 4 Edition! Not only that, but Snowfall is just the first of many — we’re announcing an entire season (not just Winter) of DLC for our city-builder, all coming to your town in the near future.
Since the launch of Cities: Skylines in August, we’ve been hearing a lot from PlayStation fans. Everyone has had great things to say, but one thing we’ve heard often is a desire to expand the core experience with some of the other features that Cities players have come to expect from the game. From the stylish street-level architecture of the Art Deco Pack to the high-flying blimps of Mass Transit, there’s enough customization and new features coming to the PlayStation 4 Edition to make your town as attractive, efficient, or completely-on-fire as you’ve ever wanted.
Hello, Players and Mayors! The team here at Paradox Interactive is delighted to announce that your demands have now become official city policy: we’re bringing our award-winning city-builder to your favorite console in Cities: Skylines – PlayStation 4 Edition!
At Paradox, strategy and creativity are the core of what we do, and judging from the amount of requests we’ve had to release Cities: Skylines on the PS4, they’re passions shared by this community as well. We’ve been hard at work making sure the roads are smooth and the turbines are tuned, so that everything is ready when you build your first city block — but rest assured, the game is looking and playing great on a controller. When you pull back and watch the sun rise over the bustling city you’ve built from the ground up, it’s going to look truly inspiring on the big screen.
Five years ago, a group of hardcore role-playing game fans asked the world if they’d like to see a return to the classic style of RPG design — the sort of vivid, lush worlds and rich stories made great by games like Baldur’s Gate and Planescape: Torment. The answer, from over 75,000 backers on Kickstarter and beyond, was a resounding “yes,” bolstered by a record-setting crowdfunding campaign. The result was Pillars of Eternity, which pulled in dozens of awards and glowing reviews when it finally released.
Just minutes into my demo with Magicka 2 on PS4, Paradox Studio Manager Mattias Wiking told me that the game does not protect its players. In any way. I discovered this by tumbling off a cliff while running from monsters, and my success with Magicka 2 did not improve drastically during the remainder of the demonstration. So how can all these sudden deaths and comical explosions of the arcane be so much fun?
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